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Population cible · 18

Scouts into Skirms

FranksHunsMaliansLithuanians
28 étapes
Âge sombre
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Send 1 vil to hunt under TC

Population 10
8
5

1 to make a house then mill

Population 11
9
6

1 to get second boar

Population 12
10
7

[Recommended] Lure deer with scout once you've found all sheep

8

Send 6 vils to hunt under TC

Population 18
16
9

Research loom

10

Research Feudal Age (perfect landing time: 8:50)

Population 18
21600
Âge féodal
11

Move 6 vils from hunt to wood until you have 8 on one lumber camp

Population 18
81000
12

Move 4 vils from hunt to berries

Population 18
81000
13

Send 2 vils from hunt to make barracks and a house

Population 18
8800
14

Make a stable with 2 villagers and then wall your base with them or send them to wood

15

Research double bit axe

16

[Optional] Get horse collar

17

Vils from TC go to hunt or straggler trees

18

Make scouts

19

Start making farms as soon as you can afford them

20

NOTE: Make the range pretty quickly after spotting the opponent going for archers

21

Send 2 villagers from TC or stragglers to woodline

22

Start making skirm

23

NOTE: You can keep making scouts or cut production, depending on the situation. Keep making farms until about 13-15

24

Make a blacksmith and get fletching and armor ASAP

25

When berries run out, send villagers to another woodline and make a 2nd lumber camp

26

Once you have enough farms, go to gold with 6 villagers and make a mining camp

27

Get Wheelbarrow

28

Any New vils go to farms

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.