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Population cible · 18

Cuman 2 TC Boom

16 étapes

Exception Coumans intégrée : leur Féodal peut inclure un second forum ou une pression béliers. Il ne faut pas lire ces timings comme une ligne de Fast Castle standard.

Âge sombre
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

[Optional] Lure deer once you've found both boars

5

Next 2 vils to hunt under TC (get the second boar when needed)

Population 11
9
6

1 to make a house then mill

Population 12
10
7

Next 3 vils to hunt under TC

Population 15
13
8

Send 3 villagers to berries

Population 18
16
9

On closed map like arena, you can skip loom and either make another villager or go up earlier

10

Research Feudal Age (perfect landing time: 8:50)

Population 18
21600
Âge féodal
11

Move 6 vils from hunt to wood, stay on 1 lumbercamp

Population 18
81000
12

Make second TC on another woodline. If that is not possible then second best is to make it on a gold/stone

13

Research double bit axe

14

Note: On open maps id skip horse collar if you were scared of aggression. On closed maps you should always get it

15

Villagers coming out of the TCs should be going to wood/stragglers/farms, whatever you need

16

Note: Our main goal is to stabilize 2 TC vil production before moving on to other steps

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.