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Population cible · 18

Feudal Drush

21 étapesStandardMaliansLithuaniansJapaneseBritonsVikings
HeraCatalogue historique
Exécution

Déroulé du build

La première ligne montre les nouveaux villageois, transferts et départs en mission ; les chiffres dessous sont les totaux après l’étape.

Âge sombre
1

Send 6 villagers to sheep

Départ+6
60600
2

Send 3 villagers to wood

Nouveaux+3
93600
3

Send 1 villager to boar

Nouveaux+1
103700
4

Send 1 vil to make house then go back to the hunt

Nouveaux+1
113800
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 4 vils to hunt under TC (get the second boar during this time)

Nouveaux+4
1531200
7

1 vil to make a barracks in the front of our base and a house next to it

8

Add 1 more vil to hunt under TC

Nouveaux+1
1731300
9

Send 1 villager to wood

Nouveaux+1
1841300
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

1841300
Âge féodal
12

Make sure you find where your opponent is asap with your scout

13

Make 2 militia right away then send them to your opponent's base

14

Send 4 vils from under TC to the initial lumber camp

Transfert4
188900
15

Move 1 vil from under TC to berries and make a mill

188900
16

Use your feudal scout and militia to harass opponent and pick off villagers

17

If they fight back with vils, simply run away if they have more than 2

18

Research double bit axe

19

[Optional] Get horse collar

20

Make your follow up based on what your opponent is going for

21

Start to slowly wall up your base with 1-2 villagers using houses and walls

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.