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Population cible · 18

Scouts into Archers

ChineseHunsMaliansPortuguese
26 étapes
Âge sombre
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Send 1 vil to hunt under TC

Population 10
8
5

1 to make a house then mill

Population 11
9
6

1 to get second boar

Population 12
10
7

[Optional] Lure deer with scout once you've found all sheep

8

Send 6 vils to hunt under TC

Population 18
16
9

Research loom

10

Research Feudal Age (perfect landing time: 8:50)

Population 18
21600
Âge féodal
11

Move 6 vils from hunt to wood until you have 8 on one lumber camp or 9 on two lumber camps

Population 18
81000
12

Move 4 vils from hunt to berries

Population 18
81000
13

Send 2 vils from hunt to make barracks and a house

Population 18
8800
14

Research double bit axe

15

[Optional] Get horse collar

16

Make a stable

17

Vils from TC go to hunt or straggler trees

18

Make 1 spear minimum, more is optional depending on situation

19

Make scouts

20

Start making farms as soon as you can afford them, until around 8 farms

21

Send 8 vils from tc to gold and make a mining camp

22

Make 2 ranges as soon as you can afford them

23

Start making archers

24

When berries run out send them to either wood or farms

25

Make a blacksmith and get fletching

26

Vils from the TC go back to making farms

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.