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Population cible · 21+1

Portuguese Monk Rush Strategy

29 étapesStratégie signaturePortuguese
HeraCatalogue historique
Exécution

Déroulé du build

La première ligne montre les nouveaux villageois, transferts et départs en mission ; les chiffres dessous sont les totaux après l’étape.

Âge sombre
1

Send 6 villagers to sheep

Départ+6
60600
2

Send 3 villagers to wood

Nouveaux+3
93600
3

Send 1 villager to boar

Nouveaux+1
103700
4

Send 1 vil to hunt under TC

Nouveaux+1
113800
5

1 to make 2 houses then mill

Nouveaux+1
123900
6

1 to get second boar

Nouveaux+1
1331000
7

Send 5 villagers to berries

Nouveaux+5
1831500
8

NOTE: lure deer if there are, or send 3 villagers from hunt to mill the chickens after both boars run out.

9

Send 1 villager to wood

Nouveaux+1
1941500
10

NOTE: make 1 extra villager here and send it to wood on chicken variations

11

Send 2 villagers to gold

Nouveaux+2
2141520
12

Research Feudal Age (perfect landing time: 9:40)

2141520
Âge féodal
13

Take one sheep at a time and keep your villagers efficient while you wait for feudal age to hit

14

Take 3 wood villagers and make a market and a blacksmith (2 on market, 1 on blacksmith)

15

Send 1 villager to wood

Nouveaux+1
2251520
16

Research loom

17

sell 200 stone and buy 100 food

18

Research Castle Age (perfect landing time: 13:10)

Âge des châteaux
19

Research double bit axe

20

Research gold mining

21

send all villagers from hunt/berries/chickens to wood or gold. NOTE: having 8-9 villagers on wood seems to be the sweet spot, but it

22

doesn't matter too much because we will use the market to balance the economy

23

make a barracks and 2 spears

24

Send 2 villagers with your scout towards the center of the map

25

Make 2 monasteries near the center of the map, towards your opponents base

26

Make villagers and send them to straggler trees while waiting for wood to make farms

27

NOTE: you want to buy a bit of food if needed to keep early villager production going while we set up farms

28

Pick up the relics

29

Make a siege workshop and make a ram to break opponents walls

Utilise le build comme une colonne vertébrale économique, pas comme un script qui remplace le scouting. Les ressources en banque, la génération de map et l'opening adverse doivent modifier la transition.