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Target population · 28+2+2

Turk Fast Imperial

31 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 4 villagers to wood

Population 10
4
3

Send 1 villager to boar

Population 11
7
4

Send 1 vil to make house then mill on berries

Population 12
8
5

Send 2 villagers to berries

Population 14
10
6

[Required] Lure 3 deer with your scout into your TC

7

Send 1 villager to boar

Population 15
11
8

Send 1 vil to make house then go to berries (4 total)

Population 16
12
9

Send next 3 vils to gather food under TC

Population 19
15
10

Send 4 villagers to wood

Population 23
8
11

Make farms with your sheep vils gradually as your sheep start to run out

12

Send 5 villagers to gold

Population 28
5
13

Research Feudal Age (perfect landing time: 12:35)

Population 28
81550
Feudal Age
14

As hunt finishes, move 1 vil to berries and 3 vils to straggler trees

Population 28
111250
15

Send 1 villager to make a blacksmith

16

Send 2 villager to make a market (usually the ones on straggler trees)

17

Send 2 villagers to gold

Population 30
7
18

Research Castle Age (perfect landing time: 16:05)

Castle Age
19

Send the vils that made the feudal buildings to farms

Population 30
81570
20

Research double bit axe

21

Research gold mining

22

Sell 200 stone

23

Send 2 villagers to gold

Population 32
9
24

Send 3 vils from wood to make a siege workshop and monastery

25

Research Imperial Age (perfect landing time: 20:05)

Imperial Age
26

As berries expire, move the vils to a second mining camp

Population 32
811130
27

Use the market to get enough wood to make a barracks and 2 ranges

28

Get the first archer armor upgrade

29

[Optional] Make a monk and pick up relics

30

Keep making villagers and send them to whichever resources you need

31

Make hand cannoneers from 2 ranges and make 1-2 bombard cannons

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.