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Target population · 21+1

Portuguese Monk Rush Strategy

29 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to hunt under TC

Population 11
8
5

1 to make 2 houses then mill

Population 12
9
6

1 to get second boar

Population 13
10
7

Send 5 villagers to berries

Population 18
15
8

NOTE: lure deer if there are, or send 3 villagers from hunt to mill the chickens after both boars run out.

9

Send 1 villager to wood

Population 19
4
10

NOTE: make 1 extra villager here and send it to wood on chicken variations

11

Send 2 villagers to gold

Population 21
2
12

Research Feudal Age (perfect landing time: 9:40)

Population 21
41520
Feudal Age
13

Take one sheep at a time and keep your villagers efficient while you wait for feudal age to hit

14

Take 3 wood villagers and make a market and a blacksmith (2 on market, 1 on blacksmith)

15

Send 1 villager to wood

Population 22
5
16

Research loom

17

sell 200 stone and buy 100 food

18

Research Castle Age (perfect landing time: 13:10)

Castle Age
19

Research double bit axe

20

Research gold mining

21

send all villagers from hunt/berries/chickens to wood or gold. NOTE: having 8-9 villagers on wood seems to be the sweet spot, but it

22

doesn't matter too much because we will use the market to balance the economy

23

make a barracks and 2 spears

24

Send 2 villagers with your scout towards the center of the map

25

Make 2 monasteries near the center of the map, towards your opponents base

26

Make villagers and send them to straggler trees while waiting for wood to make farms

27

NOTE: you want to buy a bit of food if needed to keep early villager production going while we set up farms

28

Pick up the relics

29

Make a siege workshop and make a ram to break opponents walls

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.