Man-at-Arms Into Skirms
Dark AgeSend 6 villagers to sheep
Population 6Send 3 villagers to wood
Population 9Send 1 villager to boar
Population 101 to make a house then mill on chickens, if not then on berries
Population 11[Optional] Lure 1-2 deer if available
2 more go to the mill
Population 131 to get second boar
Population 142 more to hunt under tc
Population 16
91 to make barracks then a house at the front of the base
Next 2 vils to hunt under TC
Population 19
11Research loom
12Research Feudal Age (perfect landing time: 9:15)
Population 19
Feudal Age
13Send 2 vils from hunt or the barracks builder to build a mining camp on gold
Population 19
14Make 3 militia then send them out
Move 5 vils from hunt to wood
Population 19When hunt starts to run out, send 3 vils from hunt to berries
Population 19
17Research Man-at-Arms
18Research double bit axe
19[optional] Get horse collar (if you can afford it)
20Make an archery range in front
New villagers should go to straggler trees
Start farming with straggler tree villagers as soon as you can afford it
23Start making skirmishers
24Get a blacksmith when you can afford it
25Get fletching
26Start adding in more man at arms
27Constantly produce of MAA and skirmishers, and pressure the opponent
28After 7-8 man at arms, get arson, so you can easily break houses and walls
Once berries run out, send them to wood/farms
30NOTE: We only need 2 vils on gold for maa production and fletching
31Get Infantry armor, then skirm armor, then forging (if needed)
32Get wheelbarrow once you have 14-16 farmers