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Target population · 25+2

Fast Castle Light Cav Relic Control

26 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to make house then mill on berries

Population 11
8
5

[Highly Recommended] Lure 3 deer with your scout into your tc

6

Add 3 more to hunt under TC and grab second boar

Population 14
11
7

Send 4 more vils to berries and make another house

Population 18
15
8

Seed 3 farms with sheep villagers when the boars run out

Population 18
31500
9

Send 5 more villagers to wood (only 1 lumber camp)

Population 23
8
10

Send 2 villagers to gold

Population 25
2
11

Research Feudal Age (perfect landing time: 11:20)

Population 25
81520
Feudal Age
12

When food under tc runs out, send remaining vils to straggler trees

13

Build a barracks

14

Send 2 villagers to make a stable

15

Send 2 villagers to make a market

16

Send 2 more villagers to wood (only 1 lumber camp)

Population 27
10
17

Research Castle Age (perfect landing time: 14:50)

Castle Age
18

Research double bit axe

19

Research horse collar

20

Send the 4 villagers who made the buildings back to straggler trees

Population 27
101520
21

Seed a few more farms after horse collar finishes

22

Make 2-3 more scouts

23

Add a monastery right away

24

Research bow saw

25

Make a TC when you can afford it

26

[Optional] Get light cav if opponent is also contesting relics

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.