Arena 27+2 Light Cav & Relic Boom
SurvivalistGuía del autor ↗More Dark Age farms delay the click slightly but leave a healthier early-Castle food economy. Survivalist demonstrates four as a balanced 27+2 baseline.
The first mounted units are for gates, forward villagers and relic control, not a blind raid. More farms mean more Light Cavalry; fewer farms mean earlier Town Centers.
Secuencia del build
La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.
Alta Edad Media
1Place the first 6 villagers on sheep and push deer efficiently with the Scout
6Send the next 4 villagers to wood; this route plans roughly 4 Dark Age farms
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3Bring both boars under the Town Center and prioritize efficient hunt; start farms whenever hunters cannot fit cleanly
4Establish 4 villagers on berries, then grow the wood count to 7–9 depending on how early you want the Castle Town Centers
24Send the final 2 Dark Age villagers to gold
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6Click Feudal Age at 27 population
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Transición a Feudal
7At about 60% of the Feudal transition, build a Barracks where the opponent cannot see it; keep scouting relics and return the Scout before the enemy reaches Feudal
26 aldeanos en total
Edad Feudal
8Queue 2 Feudal villagers. Start the Market immediately, add the Stable, and research Double-Bit Axe when food allows
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9Click Castle Age as soon as the two Feudal buildings finish; research Horse Collar after the click if it would delay the uptime
28 aldeanos en total
Transición a Castillos
10During the Castle transition, add farms according to the plan: more farms sustain more Scouts, fewer farms preserve wood for faster Town Centers
Edad de los Castillos
11Produce about 6 Scouts, upgrade them to Light Cavalry on reaching Castle Age, and use them to watch the gates and stop forward villagers
12Place a forward Monastery and produce 2 Monks; the initial 2 gold miners are enough for them if relic control is the priority
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13Add the second and third Town Centers as wood allows, then spend wood continuously on farms and houses while all Town Centers produce
14At roughly 18 farms, decide between Castle Age pressure, stone for a castle, or continuing to about 30 farms and 70 villagers for an Imperial click
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