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Clic de edad · 19–20 + 3 ships pob. · 18–19 aldeanos

Generic 19-pop Hybrid Opening

12 pasosEstándar
Guía en vídeo · SurvivalistBuild Order: Generic Civ Hybrid
Notas de Survivalist
Hunt powers the land economy

Avoid sheep when possible: push deer and lure both boars so the herdables remain a flexible reserve. Taking a sheep is still better than idling villagers.

React to the opponent’s pond

If the enemy dock is already started in your pond, open Fire Galleys. If their dock is not established, a Galley can deny the builder instead.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Place the first 6 villagers on food, bringing in boar or deer as soon as they are found

Inicio+6
60600
2

Send the next 4 villagers to wood and build a Lumber Camp

Nuevos+4
104600
3

Send the next villager toward the pond. Use a lumberjack for the next house and force-drop wood as needed to reach 150 for the Dock

Nuevos+1
114700
4

Build the Dock, small-wall the dock villager when possible, and produce Fishing Ships continuously

5

Grow to 7 villagers on wood, then send the remaining Dark Age villagers to hunt or food under the Town Center

Nuevos+3+4
1871100
6

After the third Fishing Ship is queued, research Loom and click Feudal at 19 population if execution is clean; 20 population is acceptable

1871100
Transición a Feudal
7

During Loom, send 1 villager across the map toward the opponent’s pond to contest or place a dock

8

Rebalance during the transition toward 13 on wood, 4 on gold and 1 forward; the Fishing Ships provide most of the food income

Traslado64Tarea1Tarea
1813040
Edad Feudal
9

On reaching Feudal, research Double-Bit Axe and queue 2 Fire Galleys immediately when the opponent already has a dock in the contested pond

1813040
10

If land aggression is coming, add a Barracks for Spearmen. Otherwise an Archery Range is the natural follow-up because the economy is already on wood and gold

11

Keep spending wood on houses and Fishing Ships; add a Mill before the Market, then use the strong fish economy to click Castle quickly

Edad de los Castillos
12

A ranged continuation aims for 8–10 Crossbowmen at the Castle timing; avoid an automatic 3-TC boom because the fish already represents extra economy

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.