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Clic de edad · 30 pob. · 25+4 aldeanos

Fast Castle Knights

26 pasosEstándarFranksMagyarsSlavsBerbersHuns
Guía en vídeo · DragonstarBuild Order: Fast Castle Knights
Notas de Dragonstar
A pocket or safe-map opening

Fast Castle Knights gives up Feudal map presence. Use it from a protected pocket position or on a map that can be walled before enemy Scouts and Archers arrive.

The first Knights buy the boom

Use the first 6–10 Knights to raid, support an ally and protect the economy. Do not trade them into a full army while adding Town Centers behind them.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Make 2 houses to start

2

Send 6 villagers to sheep

Inicio+6
60600
3

Send 3 villagers to wood

Nuevos+3
93600
4

[Optional] Get loom before luring boar if you need it

5

Send 1 villager to boar

Nuevos+1
103700
6

Send 1 vil to build 2 houses and then mill berries

Nuevos+1
113800
7

1 to hunt under tc

Nuevos+1
123900
8

1 to get second boar

Nuevos+1
1331000
9

Send 4 more to berries

Nuevos+4
1731400
10

Send 5 villagers to wood

Nuevos+5
2281400
11

Make a house

12

Send 3 villagers to gold

Nuevos+3
2581430
13

Get loom if you didn't get it earlier

14

Research Feudal Age (perfect landing time: 11:45)

2581430
Edad Feudal
15

Make a barracks and a house

16

[Optional] Wall up your base slightly to defend yourself if you need to

17

When food runs our under tc make a few farms and send the rest to wood

18

Build a Stable and Blacksmith with 2 villagers

19

Send 4 villagers to gold

Nuevos+4
2981470
20

Research Castle Age (perfect landing time: 16:05)

21

During the Castle transition, research Double-Bit Axe and Horse Collar, reach 8 farms and add the second Stable

Edad de los Castillos
22

On reaching Castle Age, make Knights from both Stables and research Scale Barding Armor when the opponent can fight back

23

Grow to 12–14 farms and keep roughly 6 on gold; accept brief Stable idle time while the economy catches up

Tarea1Tarea
2881460
24

After the first 6–10 Knights, add a second Town Center on wood and preserve the army for raids and ally support

25

Add the third Town Center and build toward 25 farms before sustaining 3 Town Centers and both Stables continuously

26

Once the farm economy is stable, resume constant Knight production and add Bloodlines, attack and armor upgrades according to the fights

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.