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Población objetivo · 18

Feudal Drush

MaliansLithuaniansJapaneseBritonsVikings
21 pasos
Alta Edad Media
1

Send 6 villagers to sheep

Población 6
6
2

Send 3 villagers to wood

Población 9
3
3

Send 1 villager to boar

Población 10
7
4

Send 1 vil to make house then go back to the hunt

Población 11
8
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 4 vils to hunt under TC (get the second boar during this time)

Población 15
12
7

1 vil to make a barracks in the front of our base and a house next to it

8

Add 1 more vil to hunt under TC

Población 17
13
9

Send 1 villager to wood

Población 18
4
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

Población 18
41300
Edad Feudal
12

Make sure you find where your opponent is asap with your scout

13

Make 2 militia right away then send them to your opponent's base

14

Send 4 vils from under TC to the initial lumber camp

Población 18
8900
15

Move 1 vil from under TC to berries and make a mill

Población 18
8900
16

Use your feudal scout and militia to harass opponent and pick off villagers

17

If they fight back with vils, simply run away if they have more than 2

18

Research double bit axe

19

[Optional] Get horse collar

20

Make your follow up based on what your opponent is going for

21

Start to slowly wall up your base with 1-2 villagers using houses and walls

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.