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Población objetivo · 18

Feudal Drush

21 pasosEstándarMaliansLithuaniansJapaneseBritonsVikings
HeraCatálogo histórico
Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Send 6 villagers to sheep

Inicio+6
60600
2

Send 3 villagers to wood

Nuevos+3
93600
3

Send 1 villager to boar

Nuevos+1
103700
4

Send 1 vil to make house then go back to the hunt

Nuevos+1
113800
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 4 vils to hunt under TC (get the second boar during this time)

Nuevos+4
1531200
7

1 vil to make a barracks in the front of our base and a house next to it

8

Add 1 more vil to hunt under TC

Nuevos+1
1731300
9

Send 1 villager to wood

Nuevos+1
1841300
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

1841300
Edad Feudal
12

Make sure you find where your opponent is asap with your scout

13

Make 2 militia right away then send them to your opponent's base

14

Send 4 vils from under TC to the initial lumber camp

Traslado4
188900
15

Move 1 vil from under TC to berries and make a mill

188900
16

Use your feudal scout and militia to harass opponent and pick off villagers

17

If they fight back with vils, simply run away if they have more than 2

18

Research double bit axe

19

[Optional] Get horse collar

20

Make your follow up based on what your opponent is going for

21

Start to slowly wall up your base with 1-2 villagers using houses and walls

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.