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Clic de edad · 20 pob. · 19 aldeanos

Ethiopian 20-Pop Archer Rush

19 pasosEstrategia de autorEthiopians
Morley GamesGuía del autor
Guía en vídeo · Morley GamesImproved Ethiopian Archer Rush | 20 Population
Notas de Morley Games
A resilient Ethiopian build, not the absolute fastest one

Morley chose 20 population after testing Sitaux’s 18-pop version. The extra villagers make the opening far less dependent on perfect sheep, deer and woodlines while keeping a very early two-range timing.

The Feudal bonus funds the power spike

Ethiopians receive 100 food and 100 gold on reaching Feudal Age. That bank supports Double-Bit Axe, continuous Villager production and the first Archers without a heavy Dark Age gold economy.

Attack before the build becomes comfortable

The first Archers may leave before Fletching completes. Preserve the mass, use the Ethiopian faster firing rate and let the growing farm economy pay for Fletching and optional Skirmishers behind the pressure.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Send the 6 starting villagers to sheep

Inicio+6
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2

Send villagers 7 through 9 to wood and build a Lumber Camp

Nuevos+3
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3

Villager 10 lures the first boar; move the original 6 sheep villagers onto it

Nuevos+1
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4

Send villagers 11 through 13 to sheep; use one wood villager to build the next house, then return to wood

Nuevos+3
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5

Send villagers 14 through 16 to boar and lure the second boar with an existing food villager

Nuevos+3
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6

Send villager 17 to gold and build a Mining Camp

Nuevos+1
1731310
7

Send villagers 18 and 19 to sheep, research Loom, then click Feudal Age at 20 population

Nuevos+2
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8

During the transition, move 6 food villagers to the main woodline

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9

Move 5 more food villagers to straggler trees; one remaining food villager builds a house and then a Barracks

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10

When the final sheep are exhausted, send those 3 villagers to stragglers as well

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Just before Feudal Age, send 4 straggler villagers to berries and 1 to build the Mill; send another straggler villager to join the Barracks builder

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Edad Feudal
12

On reaching Feudal Age, use the 2 Barracks builders to make 2 Archery Ranges and research Double-Bit Axe immediately

Nota del autor:The Ethiopian age-up bonus supplies 100 food and 100 gold at this exact moment.
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13

Send the next 5 villagers to gold; after the ranges finish, send 1 range builder to gold for 7 on gold total

Nuevos+6
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14

The other range builder makes houses, small walls and a Blacksmith; begin continuous Archer and Villager production as each range completes

15

Turn 2 straggler villagers into farmers, then send every new villager after the seventh gold miner to farms

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16

Move out with the first Archer mass even if Fletching is not finished; preserve the Archers and keep both ranges producing behind the attack

17

Research Fletching as the farm economy comes online; add a few Skirmishers only when the opposing Archer or Skirmisher mass requires them

18

Keep adding farms and houses. Around 16 minutes, consider Wheelbarrow, then rebalance toward the Castle Age click without sacrificing the surviving Archer mass

Edad de los Castillos
19

AoE Buddy follow-up: on reaching Castle Age, use the new 100 food and 100 gold to accelerate Crossbowman and Bodkin Arrow; surviving Spearmen also upgrade to Pikemen for free

Nota del autor:Morley’s video ends with the Feudal farm setup and Castle preparation. This final step is an explicitly labelled civilization-specific continuation.
Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.