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Población objetivo · 18

Scouts into Skirms

FranksHunsMaliansLithuanians
28 pasos
Alta Edad Media
1

Send 6 villagers to sheep

Población 6
6
2

Send 2 villagers to wood

Población 8
2
3

Send 1 villager to boar

Población 9
7
4

Send 1 vil to hunt under TC

Población 10
8
5

1 to make a house then mill

Población 11
9
6

1 to get second boar

Población 12
10
7

[Recommended] Lure deer with scout once you've found all sheep

8

Send 6 vils to hunt under TC

Población 18
16
9

Research loom

10

Research Feudal Age (perfect landing time: 8:50)

Población 18
21600
Edad Feudal
11

Move 6 vils from hunt to wood until you have 8 on one lumber camp

Población 18
81000
12

Move 4 vils from hunt to berries

Población 18
81000
13

Send 2 vils from hunt to make barracks and a house

Población 18
8800
14

Make a stable with 2 villagers and then wall your base with them or send them to wood

15

Research double bit axe

16

[Optional] Get horse collar

17

Vils from TC go to hunt or straggler trees

18

Make scouts

19

Start making farms as soon as you can afford them

20

NOTE: Make the range pretty quickly after spotting the opponent going for archers

21

Send 2 villagers from TC or stragglers to woodline

22

Start making skirm

23

NOTE: You can keep making scouts or cut production, depending on the situation. Keep making farms until about 13-15

24

Make a blacksmith and get fletching and armor ASAP

25

When berries run out, send villagers to another woodline and make a 2nd lumber camp

26

Once you have enough farms, go to gold with 6 villagers and make a mining camp

27

Get Wheelbarrow

28

Any New vils go to farms

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.