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Clic de edad · 27 + 2 pob. · 26 aldeanos

27-pop Fast Castle Boom

14 pasosEstándar
Guía en vídeo · Morley GamesHow To Economy Boom | AOE2 Fast Castle Build Order Tutorial
Notas de Morley Games
A macro-first closed-map build

Morley recommends this route mainly for Arena and Black Forest. On Arabia it needs early walls and is vulnerable to Feudal aggression.

Town Centers must take resources

Place both new Town Centers directly on useful resources so they protect villagers while replacing a Lumber or Mining Camp.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Build the 2 starting houses, then place the first 6 villagers on sheep

Inicio+6
60600
2

Send villagers 7 through 10 to wood and build a Lumber Camp

Nuevos+4
104600
3

Villager 11 lures the first boar

Nuevos+1
114700
4

The next villager builds 2 houses and a Mill, then the next 4 join it for 5 on berries

Nuevos+5
1641200
5

Send the next 2 villagers to food under the Town Center and lure the second boar before the first expires

Nuevos+2
1841400
6

Send the next 5 villagers to a second woodline and build a second Lumber Camp

Nuevos+5
2391400
7

Send the final 3 Dark Age villagers to gold and build a Mining Camp

Nuevos+3
2691430
8

Research Loom, then click Feudal at 27 population. On a fully closed map, skip Loom to save roughly 25 seconds

2691430
Transición a Feudal
9

During the transition, turn 4 food villagers into farmers; the last 3 sheep villagers farm as the sheep expire

2691430
Edad Feudal
10

Queue 2 Feudal villagers to wood. Build the Market with 2 lumberjacks and the Blacksmith with 1 so both complete together

Nuevos+2
28111430
11

Click Castle Age immediately when both buildings and the 2 villagers complete

28111430
Transición a Castillos
12

Wall vulnerable entrances during the Castle transition, especially on an open map

Edad de los Castillos
13

On reaching Castle Age, place 2 additional Town Centers immediately, one on a strong woodline and one covering gold, stone or another key resource

14

Keep all 3 Town Centers producing and grow toward 100–120 villagers before committing to a large late-game army

100 aldeanos en total
Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.