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Clic de edad · 20 pob. · 19 aldeanos

Man-at-Arms Rush

19 pasosEstándarMagyarsRomansJapaneseBulgariansMalians
Guía en vídeo · SitauxTUTORIAL: THE BEST MAN AT ARMS BUILD ORDER AT ANY LEVEL
Notas de Sitaux
No deer required

The build is demonstrated with Magyars and no economic bonus. Deer are optional; extra herdables can simply replace berries before the same villagers move to the berry line.

Simple economy while you micro

After the fixed wood, berry and gold setup, rally to straggler trees and turn those villagers into farmers. This keeps the home economy readable while the Men-at-Arms fight.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Build the starting houses, then establish the first 6 villagers on sheep

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2

Send villagers 7 through 9 to wood and build a Lumber Camp

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3

Villager 10 lures the first boar; finish the current sheep before switching the food villagers

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4

At 12 population, take one food villager to build 2 houses by the woodline, then send it to wood

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5

Send the next 4 villagers to berries; use extra herdables first when the map provides them

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6

Lure the second boar in time to keep food under the Town Center

7

Send the next 3 villagers to food under the Town Center

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8

Villager 19 builds the Barracks; force-drop food and click Feudal Age at 20 population

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9

During the transition, move to 8 on wood, 3 on gold, 4 on berries and the rest on food

Nuevos+1Traslado42
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10

Produce 3 Militia during the transition, make the next house and send the group forward

11

Rally new villagers to straggler trees so they can become farmers without disturbing the fixed economy

Edad Feudal
12

On reaching Feudal Age, build an Archery Range, research Man-at-Arms and begin producing Archers

198830
13

Attack with the Men-at-Arms as one group; preserve them so the first Archers can join the pressure

14

Seed up to 4 farms, then research Double-Bit Axe before adding more farms

15

Build a Blacksmith, finish the walls and research Fletching; a brief pause in Archer production is acceptable

16

Resume the cycle of villagers, Archers and farms while microing the army

17

At roughly 400 banked food, stop adding farms and rally to gold for the Castle Age click

18

Once fully walled, preserve the ranged mass at home if the first attack is no longer safe

19

During the Castle transition, refresh farms and Lumber Camps, research Horse Collar and prepare Crossbowman or a Knight switch according to the opponent

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.