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Población objetivo · 19

Man-at-Arms Into Skirms

32 pasos
Alta Edad Media
1

Send 6 villagers to sheep

Población 6
6
2

Send 3 villagers to wood

Población 9
3
3

Send 1 villager to boar

Población 10
7
4

1 to make a house then mill on chickens, if not then on berries

Población 11
8
5

[Optional] Lure 1-2 deer if available

6

2 more go to the mill

Población 13
10
7

1 to get second boar

Población 14
11
8

2 more to hunt under tc

Población 16
13
9

1 to make barracks then a house at the front of the base

10

Next 2 vils to hunt under TC

Población 19
15
11

Research loom

12

Research Feudal Age (perfect landing time: 9:15)

Población 19
31500
Edad Feudal
13

Send 2 vils from hunt or the barracks builder to build a mining camp on gold

Población 19
31320
14

Make 3 militia then send them out

15

Move 5 vils from hunt to wood

Población 19
8820
16

When hunt starts to run out, send 3 vils from hunt to berries

Población 19
8820
17

Research Man-at-Arms

18

Research double bit axe

19

[optional] Get horse collar (if you can afford it)

20

Make an archery range in front

21

New villagers should go to straggler trees

22

Start farming with straggler tree villagers as soon as you can afford it

23

Start making skirmishers

24

Get a blacksmith when you can afford it

25

Get fletching

26

Start adding in more man at arms

27

Constantly produce of MAA and skirmishers, and pressure the opponent

28

After 7-8 man at arms, get arson, so you can easily break houses and walls

29

Once berries run out, send them to wood/farms

30

NOTE: We only need 2 vils on gold for maa production and fletching

31

Get Infantry armor, then skirm armor, then forging (if needed)

32

Get wheelbarrow once you have 14-16 farmers

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.