Black Forest Fish Boom
This is a high-APM greedy Black Forest pocket build. Confirm the connecting gap is secured before spending into Docks and Fish Traps. If the wall is contested, play the one-Dock version and redirect wood into the defence, siege, monks or Knights.
Ganji demonstrates the ceiling: three Town Centers, five Docks and three extra boars. Scale Dock two through five only while every new Fishing Ship can receive a Fish Trap immediately. An idle 75-wood ship plus a missing 100-wood trap is worse than delaying the next Dock.
A very clean execution can reach roughly 70–75 population at minute 20, 100–110 at minute 22 and 125–145 at minute 24 with Bow Saw, Gillnets and Wheelbarrow included. Missing a mark is not a reason to restart; check idle Town Centers, idle Docks and trap placement first.
Ganji notes that a perfect version can mine only 30–40 gold, sell 100 wood and buy the missing gold for Castle Age. The robust learning route below mines the normal amount; use the market optimisation only after the wood and Fishing Ship cycle is stable.
Secuencia del build
La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.
Alta Edad Media
1Send the first 6 villagers to sheep under the Town Center
6Send villagers 7 through 11 to one Lumber Camp
11
3Villager 12 builds the Dock on the safest useful pond edge, then gathers wood
12
4Produce Fishing Ships continuously up to 4–5 in Dark Age and add houses before either production building is blocked
5Villager 13 lures the first boar
13
6Send the next 3 villagers to hunt under the Town Center
16
7Villager 17 lures the second boar; take safe extra boars only after the wall position is controlled
17
8Send villagers 18 through 21 to hunt; skip berries when three boars and deer cover the Fast Castle food
21Send villagers 22 through 25 to a second Lumber Camp
25
10Move 2 wood villagers to gold and click Feudal Age at 25 villagers; research Loom only when the wall or lures require it
25
Transición a Feudal
11During the Feudal transition, finish securing the gap without idling the Dock or delaying the age-up
Edad Feudal
12On reaching Feudal Age, train 2 villagers and send them to wood
27
13Build a Market with 2 wood villagers and a Blacksmith with 1; keep mining the normal 200 gold while learning the build
27 aldeanos en total
14Click Castle Age as soon as both buildings and 800 food / 200 gold are ready; a clean one-pond version lands around 15:40–16:10
27 aldeanos en total
Transición a Castillos
15After clicking Castle, research
Double-Bit Axe
Double-Bit AxeFeudal AgeLumber CampImproves Villager wood gathering.
50
100 and
Gillnets
GillnetsCastle Age · Feudal for BurgundiansDockFishing Ships gather food 25% faster.
125
100; place Fish Traps as shore fish expires and never let the current ships idle.
16Move villagers from exhausted hunt to wood, keeping only enough on food and gold to avoid delaying Castle Age
Edad de los Castillos
17On reaching Castle Age, add 2 Town Centers on separate woodlines and research
Bow Saw
Bow SawCastle Age · Feudal for BurgundiansLumber CampFurther improves Villager wood gathering.
100
150.
Rally all three Town Centers to wood at first and maintain uninterrupted Villager production
19Add Docks 2 through 4 progressively; add the fifth only when every new Fishing Ship can immediately build a Fish Trap
20Pair every queued Fishing Ship with 100 wood for its trap; stop ship production before either Town Centers or existing ships become idle
21Research
Wheelbarrow
WheelbarrowFeudal AgeTown CenterVillagers move faster and carry more resources.
50
175 after three-Town-Center production is stable; avoid farms until
Heavy Plow
Heavy PlowCastle Age · Feudal for BurgundiansMillFarms contain more food and Farmers carry more.
125
125 while the fish economy remains healthy.
Practice targets: roughly 70–75 population at 20:00, 100–110 at 22:00 and 125–145 at 24:00
23Choose the military and Imperial timing from the civilization and frontline; the fish boom is the economy engine, not the final game plan

Ganji