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Clic de edad · 100–110 @ 22:00 pob. · 25 + 4–5 ships aldeanos

Black Forest Fish Boom

23 pasosEstrategia de autorMalayJapaneseCumansBurgundiansCelts
Guía en vídeo · GanjiNew and improved BF Fish-boom-buildorder
Notas de Ganji
Only commit when the pond and the wall are safe

This is a high-APM greedy Black Forest pocket build. Confirm the connecting gap is secured before spending into Docks and Fish Traps. If the wall is contested, play the one-Dock version and redirect wood into the defence, siege, monks or Knights.

Three Town Centers and up to five Docks—not five Docks at any cost

Ganji demonstrates the ceiling: three Town Centers, five Docks and three extra boars. Scale Dock two through five only while every new Fishing Ship can receive a Fish Trap immediately. An idle 75-wood ship plus a missing 100-wood trap is worse than delaying the next Dock.

Use the benchmarks as macro diagnostics

A very clean execution can reach roughly 70–75 population at minute 20, 100–110 at minute 22 and 125–145 at minute 24 with Bow Saw, Gillnets and Wheelbarrow included. Missing a mark is not a reason to restart; check idle Town Centers, idle Docks and trap placement first.

The market trick is an advanced optimisation

Ganji notes that a perfect version can mine only 30–40 gold, sell 100 wood and buy the missing gold for Castle Age. The robust learning route below mines the normal amount; use the market optimisation only after the wood and Fishing Ship cycle is stable.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Send the first 6 villagers to sheep under the Town Center

Inicio+6
60600
2

Send villagers 7 through 11 to one Lumber Camp

Nuevos+5
115600
3

Villager 12 builds the Dock on the safest useful pond edge, then gathers wood

Nuevos+1
126600
4

Produce Fishing Ships continuously up to 4–5 in Dark Age and add houses before either production building is blocked

5

Villager 13 lures the first boar

Nuevos+1
136700
6

Send the next 3 villagers to hunt under the Town Center

Nuevos+3
1661000
7

Villager 17 lures the second boar; take safe extra boars only after the wall position is controlled

Nuevos+1
1761100
8

Send villagers 18 through 21 to hunt; skip berries when three boars and deer cover the Fast Castle food

Nuevos+4
2161500
9

Send villagers 22 through 25 to a second Lumber Camp

Nuevos+4
25101500
10

Move 2 wood villagers to gold and click Feudal Age at 25 villagers; research Loom only when the wall or lures require it

Traslado2
2581520
Transición a Feudal
11

During the Feudal transition, finish securing the gap without idling the Dock or delaying the age-up

Edad Feudal
12

On reaching Feudal Age, train 2 villagers and send them to wood

Nuevos+2
27101520
13

Build a Market with 2 wood villagers and a Blacksmith with 1; keep mining the normal 200 gold while learning the build

27 aldeanos en total
14

Click Castle Age as soon as both buildings and 800 food / 200 gold are ready; a clean one-pond version lands around 15:40–16:10

27 aldeanos en total
Transición a Castillos
15

After clicking Castle, research Double-Bit Axe and Gillnets; place Fish Traps as shore fish expires and never let the current ships idle.

16

Move villagers from exhausted hunt to wood, keeping only enough on food and gold to avoid delaying Castle Age

Edad de los Castillos
17

On reaching Castle Age, add 2 Town Centers on separate woodlines and research Bow Saw.

18

Rally all three Town Centers to wood at first and maintain uninterrupted Villager production

19

Add Docks 2 through 4 progressively; add the fifth only when every new Fishing Ship can immediately build a Fish Trap

20

Pair every queued Fishing Ship with 100 wood for its trap; stop ship production before either Town Centers or existing ships become idle

21

Research Wheelbarrow after three-Town-Center production is stable; avoid farms until Heavy Plow while the fish economy remains healthy.

22

Practice targets: roughly 70–75 population at 20:00, 100–110 at 22:00 and 125–145 at 24:00

23

Choose the military and Imperial timing from the civilization and frontline; the fish boom is the economy engine, not the final game plan

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.