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Población objetivo · 28+2+2

Turk Fast Imperial

31 pasosEstrategia de autorTurks
Guía en vídeo · Morley GamesAOE2 Turks FAST Imperial Build Order
Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Send 6 villagers to sheep

Inicio+6
60600
2

Send 4 villagers to wood

Nuevos+4
104600
3

Send 1 villager to boar

Nuevos+1
114700
4

Send 1 vil to make house then mill on berries

Nuevos+1
124800
5

Send 2 villagers to berries

Nuevos+2
1441000
6

[Required] Lure 3 deer with your scout into your TC

7

Send 1 villager to boar

Nuevos+1
1541100
8

Send 1 vil to make house then go to berries (4 total)

Nuevos+1
1641200
9

Send next 3 vils to gather food under TC

Nuevos+3
1941500
10

Send 4 villagers to wood

Nuevos+4
2381500
11

Make farms with your sheep vils gradually as your sheep start to run out

12

Send 5 villagers to gold

Nuevos+5
2881550
13

Research Feudal Age (perfect landing time: 12:35)

2881550
Edad Feudal
14

As hunt finishes, move 1 vil to berries and 3 vils to straggler trees

Traslado3
28111250
15

Send 1 villager to make a blacksmith

16

Send 2 villager to make a market (usually the ones on straggler trees)

17

Send 2 villagers to gold

Nuevos+2
30111270
18

Research Castle Age (perfect landing time: 16:05)

Edad de los Castillos
19

Send the vils that made the feudal buildings to farms

Traslado3
3081570
20

Research double bit axe

21

Research gold mining

22

Sell 200 stone

23

Send 2 villagers to gold

Nuevos+2
3281590
24

Send 3 vils from wood to make a siege workshop and monastery

25

Research Imperial Age (perfect landing time: 20:05)

Edad Imperial
26

As berries expire, move the vils to a second mining camp

Traslado4
32811130
27

Use the market to get enough wood to make a barracks and 2 ranges

28

Get the first archer armor upgrade

29

[Optional] Make a monk and pick up relics

30

Keep making villagers and send them to whichever resources you need

31

Make hand cannoneers from 2 ranges and make 1-2 bombard cannons

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.