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Población objetivo · 28+2+2

Turk Fast Imperial

31 pasos
Alta Edad Media
1

Send 6 villagers to sheep

Población 6
6
2

Send 4 villagers to wood

Población 10
4
3

Send 1 villager to boar

Población 11
7
4

Send 1 vil to make house then mill on berries

Población 12
8
5

Send 2 villagers to berries

Población 14
10
6

[Required] Lure 3 deer with your scout into your TC

7

Send 1 villager to boar

Población 15
11
8

Send 1 vil to make house then go to berries (4 total)

Población 16
12
9

Send next 3 vils to gather food under TC

Población 19
15
10

Send 4 villagers to wood

Población 23
8
11

Make farms with your sheep vils gradually as your sheep start to run out

12

Send 5 villagers to gold

Población 28
5
13

Research Feudal Age (perfect landing time: 12:35)

Población 28
81550
Edad Feudal
14

As hunt finishes, move 1 vil to berries and 3 vils to straggler trees

Población 28
111250
15

Send 1 villager to make a blacksmith

16

Send 2 villager to make a market (usually the ones on straggler trees)

17

Send 2 villagers to gold

Población 30
7
18

Research Castle Age (perfect landing time: 16:05)

Edad de los Castillos
19

Send the vils that made the feudal buildings to farms

Población 30
81570
20

Research double bit axe

21

Research gold mining

22

Sell 200 stone

23

Send 2 villagers to gold

Población 32
9
24

Send 3 vils from wood to make a siege workshop and monastery

25

Research Imperial Age (perfect landing time: 20:05)

Edad Imperial
26

As berries expire, move the vils to a second mining camp

Población 32
811130
27

Use the market to get enough wood to make a barracks and 2 ranges

28

Get the first archer armor upgrade

29

[Optional] Make a monk and pick up relics

30

Keep making villagers and send them to whichever resources you need

31

Make hand cannoneers from 2 ranges and make 1-2 bombard cannons

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.