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Clic de edad · 19 pob. · 19 aldeanos

1-Range Archers

21 pasosEstándarBritonsMayansEthiopiansTatarsVikings
Guía en vídeo · SurvivalistThe Best Build Order Part 2: One and Two Range Archers
Notas de Survivalist
One range means pressure without destroying the economy

The 19-villager timing gets the first Archers moving early while one range keeps the wood and gold investment controlled. Preserve the first mass and add the Blacksmith before treating a second range as automatic.

Spearmen are insurance, not the main army

Add one to four Spears only when enemy Scouts can actually reach the Archers or your exposed economy. Otherwise that food belongs in villagers, upgrades and the Castle transition.

Choose the follow-up from the response

Against a long Feudal defence, add the second range and continue pressure. If the opponent sits behind Skirmishers and walls, keep the Archer mass alive, farm earlier and convert it into a Crossbow timing.

Ejecución

Secuencia del build

La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.

Alta Edad Media
1

Send 6 villagers to sheep

Inicio+6
60600
2

Send 3 villagers to wood

Nuevos+3
93600
3

Send 1 villager to boar

Nuevos+1
103700
4

Send 1 vil to make house then mill on berries

Nuevos+1
113800
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 6 vils to hunt under TC (get the second boar during this time)

Nuevos+6
1731400
7

Send 2 villagers to wood

Nuevos+2
1951400
8

Research loom

9

Research Feudal Age (perfect landing time: 9:15)

1951400
Edad Feudal
10

Move 5 vils from under TC and make a lumber camp on a second woodline

Traslado5
1910900
11

Move 2 vils from under TC and send them to straggler trees

Traslado2
1912700
12

Move 1 vil from under TC and make a house >barracks >back to food

1912700
13

Move 2 vils from under TC and make a mining camp on the gold

Traslado2
1912520
14

Get Double-Bit Axe (we will skip Horse Collar for now)

15

Make a range and start producing archers asap

16

Send 2 villagers to gold

Nuevos+2
2112540
17

Make a blacksmith and get Fletching when you can afford it

18

[Optional] Make 1-4 spears if you are scared of enemy scouts

19

Move 4 more vils from TC to berries (5 total on berries)

2112540
20

Start making farms as soon as you have the wood for it

21

Start walling with 2-3 vils using a mix of houses and palisades

Usa el orden como base económica, no como un guion que sustituye el scouting. Los recursos, la generación del mapa y la apertura rival deben cambiar la transición.