Scout Rush
CiskhanGuía del autorUse the starting animals to reveal the base efficiently, then send the scout forward as soon as the boars and remaining food are secured.
Continuous scout production is the baseline, but the opponent’s opening decides whether to add spears, a fast range or a different follow-up.
Secuencia del build
La primera fila muestra aldeanos nuevos, traslados y tareas; las cifras inferiores son los totales tras el paso.
Alta Edad Media
1Send the first 6 villagers to sheep or buffalo under the Town Center
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2Use your starting animals to extend vision, then scout the opponent as soon as your boars and extra food are found
Send villager 7 to build a mill by the chickens, then gather chicken
7Send villager 8 and one villager from under the Town Center to the chickens; keep 3 villagers on the same chicken
8Send villagers 9 and 10 to wood
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6Build a house with one chicken villager and use it as part of your wall
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7Use villager 11 to lure the first boar
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8Send villagers 12 through 16 to food under the Town Center
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9After the house, build one lumber camp with the 2 wood villagers and place both on the same side
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10Lure the second boar when the first has roughly 150 food remaining
11Send villagers 17 and 18 to wood, then research Loom
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12Click Feudal Age at 19 population: 18 villagers plus the starting scout
18During the transition, move 4 food villagers to wood for an 8 wood / 10 food split
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14Start the barracks around 60% of the Feudal transition; use 2 villagers if you are late
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15Keep adding houses as part of your wall and protect exposed production buildings from early pressure
Edad Feudal
16As Feudal Age completes, build the stable with the 2 closest food villagers
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17Produce scouts continuously and make the first Spearman; add more spears if the opponent also opens scouts
18Research Double-Bit Axe first, then Horse Collar when the economy allows it
19Send new villagers to berries until you have 5 there; use 6 if you want food faster
20Seed farms after the eco upgrades; keep scouting and add a quick range if the enemy opening makes pure scouts unsafe
Around 11 minutes, send most new villagers to wood to sustain farms; shift-queue them onto a tree to prevent idle time