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Target population · 22+2

Jurchens Fast Castle Fire Lancer Rush

JurhcensKoreansVietnameseChineseKhitans
26 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 4 villagers to wood

Population 10
4
3

Send 1 villager to boar

Population 11
7
4

1 to make a house then mill

Population 12
8
5

1 to get second boar

Population 13
9
6

NOTE: Lure deer (2 at least mandatory)

7

Send 2 vil to hunt under TC

Population 15
11
8

Send 4 vils to berries

Population 19
15
9

Send 3 villagers to gold

Population 22
3
10

Research loom

11

Research Feudal Age (perfect landing time: 10:30)

Population 22
41530
Feudal Age
12

Nothing to do but stay sharp and watch out for any aggression from opponent NOTE: If you want to be extra safe, small wall your wood/gold using a few

13

palisades, to protect yourself against melee units. If berries get attacked you can simply run the vils away and send them to the hunt under TC

14

Take 3 wood villagers and make a market and a blacksmith (2 on market, 1 on blacksmith)

15

Send 2 villagers to wood

Population 24
6
16

Research Castle Age (perfect landing time: 14:00)

Castle Age
17

NOTE: Do NOT sell stone unless you need to, we might need a tower to defend ourselves

18

Send all 10 vils from TC to wood and make a 2nd lumber camp

Population 24
16530
19

Make 2 barracks

20

Get infantry armor

21

NOTE: We skip all economy techs for now

22

Make Fire Lancers from both barracks

23

When you get control of the map, send a villager forward to make a siege workshop close to opponents base

24

New villagers from TC go to wood/gold (whatever is needed most)

25

when berries run out make farms around the TC with them

26

Get Squires When you can afford it (buy 100 food from market if needed)

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.