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Target population · 18

Scouts into Cavalry Archers

HunsMongolsMagyarsJapaneseTatars
32 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

1 to make a house then mill

Population 10
8
5

[Recommended] Lure deer once you've found all sheep

6

Next 6 vils to hunt under TC (get the second boar when needed)

Population 16
14
7

Send 2 villagers to wood

Population 18
4
8

Research loom

9

Research Feudal Age (perfect landing time: 8:50)

Population 18
41400
Feudal Age
10

Move 5 vils from hunt to wood, and make a second lumber camp

Population 18
9900
11

Move 5 vils from hunt to berries

Population 18
9900
12

Move 1 vils from hunt to make barracks

Population 18
9800
13

Make a stable with 2 vils

Population 18
9700
14

Research double bit axe

15

Note: Skip horse collar if scared of aggression. Always get on closed maps

16

Use the 2 vils that build the stable to wall opposite sides of your base

17

Start seeding farms as soon as you have extra wood in the bank

18

Keep adding scouts and use them to attack your opponent or defend

19

[Optional] Make 1-4 spears if you are scared of enemy scouts

20

Farm until you have around 15 farms (+-2 depending on situation)

21

Send 5 vils to gold and make a mining camp

22

Make a blacksmith

23

When berries expire move to gold/wood/farms depending on your needs

24

Make sure to be fully walled by this point

25

Research Castle Age

Castle Age
26

Redistribute your economy 12 15 8 0 35+

27

Make 2 ranges

28

Research gold mining

29

Get Fletching and Bloodlines

30

Start making cavalry archers

31

Research bow saw

32

Get Bodkin Arrow and Husbandry

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.