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Target population · 19

1-Range Archers

BritonsMayansEthiopiansTatarsVikings
21 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to make house then mill on berries

Population 11
8
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 6 vils to hunt under TC (get the second boar during this time)

Population 17
14
7

Send 2 villagers to wood

Population 19
5
8

Research loom

9

Research Feudal Age (perfect landing time: 9:15)

Population 19
51400
Feudal Age
10

Move 5 vils from under TC and make a lumber camp on a second woodline

Population 19
10900
11

Move 2 vils from under TC and send them to straggler trees

Population 19
12700
12

Move 1 vil from under TC and make a house >barracks >back to food

Population 19
12700
13

Move 2 vils from under TC and make a mining camp on the gold

Population 19
12520
14

Get Double-Bit Axe (we will skip Horse Collar for now)

15

Make a range and start producing archers asap

16

Send 2 villagers to gold

Population 21
4
17

Make a blacksmith and get Fletching when you can afford it

18

[Optional] Make 1-4 spears if you are scared of enemy scouts

19

Move 4 more vils from TC to berries (5 total on berries)

Population 21
12540
20

Start making farms as soon as you have the wood for it

21

Start walling with 2-3 vils using a mix of houses and palisades

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.