Armenians
Infantry +2 line of sight
Complete civilization compositions ranked on each key map. Results are corrected for the two teams' Elo difference and conservative about small samples.
Pick a civilization, then add the best-performing partners suggested from complete recent teams. Switch between 2v2, 3v3 and 4v4 above.
The next picks will be ranked from the winrates of every compatible complete team in the last 90 days.
Best is not raw winrate: the ranking uses Elo-adjusted performance and the lower bound of a 95% confidence interval.
Infantry +2 line of sight
Relics generate +33% gold
Trade Units generate +10% food in addition to gold
Genitour available at the Archery Range starting in Castle Age
Markets work +80% faster
Archery Ranges work +10% faster
Blacksmiths work +80% faster
Relics generate food in addition to gold
Relics visible on the map at the start of the game
Monks heal +100% faster
Siege Workshops work +20% faster
Farms +10% food
Palisade Walls +33% HP
Docks provide +5 population space
Outposts +3 line of sight and cost no stone
Knight-line +2 line of sight
Building repairs cost -25%
Barracks work +20% faster
Camel and Elephant Units train +25% faster
Stables work +20% faster
Start with a free Llama
Scout Cavalry-line and Camel Units +2 attack vs. buildings
Condottiero available at the Barracks in Imperial Age
Galley-line +4 line of sight
Scorpions +1 range
Villagers +3 line of sight
Monasteries work +20% faster
Mounted Archers train +25% faster
Docks +6 line of sight
Universities work +80% faster
Walls cost -50%
Scout Cavalry-line +2 line of sight
Knight-line +2 attack vs. Ranged Soldiers
Scout Cavalry-line +1 attack vs. Ranged Soldiers
Technologies research +25% faster
Scorpions minimum range reduced
Foot Archers and Skirmishers +2 attack vs. buildings
Transport Ships +5 line of sight and cost -50%
Military buildings (except Castles) provide +5 population space
Trade Units generate +25% gold
Mounted Archers +2 line of sight
Units more resistant to conversion
Gunpowder Units train +25% faster
Imperial Skirmisher upgrade available in Imperial Age
Docks cost -15%
Foot Archers +2 line of sight
Houses built +100% faster
Cavalry +2 attack vs. Siege Weapons
Gunpowder Units +2 line of sight
Infantry +2 attack vs. Ranged Soldiers
Natural gold sources last +15% longer
Spearman-line and Skirmishers +2 line of sight
Towers and Castles provide +10 population space
A 4v4 composition is evaluated as four civilizations together. Individual player rows never inflate the sample.
Every result is compared with the win probability implied by the two teams' average pre-game Elo.
A Wilson confidence bound prevents a lucky 8–0 composition from automatically beating a robust result across hundreds of games.