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Target population · 23+2

Fast Castle Boom

BurgundiansPolesBohemiansPortugueseBengalis
25 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to make house then mill on berries

Population 11
8
5

[Highly Recommended] Lure 3 deer with your scout into your tc

6

Add 2 more to hunt under TC and grab second boar

Population 13
10
7

Send 4 more vils to berries

Population 17
14
8

Seed 4 farms with sheep villagers when the boars run out

Population 17
31400
9

Send 4 more villagers to wood (only 1 lumber camp)

Population 21
7
10

Send 2 villagers to gold

Population 23
2
11

Research Feudal Age (perfect landing time: 10:30)

Population 23
71420
Feudal Age
12

When food under tc runs out, send remaining vils to straggler trees

13

Send 1 villager to make a blacksmith

14

Send 2 villager to make a market (usually the ones on straggler trees)

15

Send 2 more villagers to wood (only 1 lumber camp)

Population 25
9
16

Research Castle Age (perfect landing time: 14:00)

Castle Age
17

Research double bit axe

18

Research horse collar

19

Send 1 villager from a straggler tree to the main lumber camp

Population 25
91420
20

Seed farms with remaining straggler vils

Population 25
91420
21

Make 1 TC on a woodline away from your lumber camp

22

Research bow saw

23

Make another TC on secondary gold or main stone if possible

24

Use market to buy food or wood whenever you can afford it

25

[Optional] Get heavy plow

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.