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Target population · 25+2

Fast Castle into Unique Unit

SpanishTurksMayansBurgundiansMongols
22 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to make house then mill on berries

Population 11
8
5

[Highly Recommended] Lure deer to your tc if any are nearby

6

Add 3 more to hunt under TC and grab second boar

Population 14
11
7

Send 4 more vils to berries

Population 18
15
8

Seed 3 farms with hunt villagers so we dont eat our sheep too fast

Population 18
31500
9

Send 5 more villagers to wood (only 1 lumber camp)

Population 23
8
10

Send 2 villagers to gold

Population 25
2
11

Research Feudal Age (perfect landing time: 11:20)

Population 25
81520
Feudal Age
12

When sheep runs out, send 4 vils to stone to make a mining camp

Population 25
81124
13

Send the other 3 vils to straggler trees and then make the feudal buildings

Population 25
11824
14

Send 1 villager to make a blacksmith

15

Send 2 villager to make a market (usually the ones on straggler trees)

16

Send 2 villagers to stone

Population 27
6
17

Research Castle Age (perfect landing time: 14:50)

Castle Age
18

Research double bit axe

19

Research horse collar

20

Drop the castle with stone villagers and play from there

21

Research bow saw

22

When berry villagers go idle, send them to whatever resource you need

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.