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Target population · 27+2

Drush Fast Castle

BritonsEthiopiansItaliansMayansVikings
23 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 4 villagers to wood

Population 10
4
3

Send 1 villager to boar

Population 11
7
4

Send 1 vil to make 2 houses then barracks. NOTE: After making the barracks, continue walling your map with palisades and 1-2 houses (don't get housed)

5

Send 1 vil to get 10 gold, then go back to boar

Population 13
8
6

Make 3 militias and send them forward to harass opponent

7

Send 1 vil to get second boar

Population 14
9
8

Send next 5 vils to berries and build a mill

Population 19
14
9

Send next 4 vils to wood on 1 lumber camp

Population 23
8
10

Research loom (you don't want to delay loom too much so you don't lose vils to a Feudal Age scout)

11

Send 4 villagers to gold

Population 27
4
12

Research Feudal Age (perfect landing time: 12:35)

Population 27
81440
Feudal Age
13

Finish walling your map using any villager that's available. Once finished walling, they can go on any resource you deem necessary

14

Continue harassing opponent with your militia and scout

15

Send 2 villagers to gold

Population 29
6
16

Make a range with 2 vils + blacksmith with 1

17

NOTE: If you get attacked or things go wrong, feel free to spend more time in Feudal Age, and even abandon the FC plan if necessary

18

Research Castle Age (perfect landing time: 16:05)

Castle Age
19

Start massing archers from 1 range

20

Research double bit axe

21

Research horse collar

22

Research fletching

23

When berries run out, send the vils to whatver you think is best for your follow-up

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.