Drush Fast Castle → Crossbow
Standard26 SchritteZeitalter-Klick bei 33 Pop, 27+2 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 12:10 (27 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Send 6 villagers to sheep
Start+6

6
0
6
0
0
2Send 4 villagers to wood
+4

10
4
6
0
0
3Send 1 villager to boar
+1

11
4
7
0
0
4Send 1 vil to make 2 houses then barracks. NOTE: After making the barracks, continue walling your map with palisades and 1-2 houses (don't get housed)
5Send 1 vil to get 10 gold, then go back to boar
+1

13
4
8
0
0
6Make 3 militias and send them forward to harass opponent
7Send 1 vil to get second boar
+1

14
4
9
0
0
8Send next 5 vils to berries and build a mill
+5

19
4
14
0
0
9Send next 4 vils to wood on 1 lumber camp
+4

23
8
14
0
0
10Research loom (you don't want to delay loom too much so you don't lose vils to a Feudal Age scout)
11Send 4 villagers to gold
+4

27
8
14
4
0
12Research Feudal Age (perfect landing time: 12:35)
27
8
14
4
0
Feudalzeit
13Finish walling your map using any villager that's available. Once finished walling, they can go on any resource you deem necessary
14Continue harassing opponent with your militia and scout
15Send 2 villagers to gold
+2

29
8
14
6
0
16Make a range with 2 vils + blacksmith with 1
17NOTE: If you get attacked or things go wrong, feel free to spend more time in Feudal Age, and even abandon the FC plan if necessary
18Research Castle Age (perfect landing time: 16:05)
Ritterzeit
19Start massing archers from 1 range
20Research double bit axe
21Research horse collar
22Research fletching
23When berries run out, send the vils to whatver you think is best for your follow-up
Feudalzeit
24Add the second Archery Range during the Castle transition and preserve the Archer mass
Ritterzeit
25On reaching Castle Age, research Crossbowman and Bodkin Arrow immediately, then move out as one group
26Add a Siege Workshop against compact ranged defence or Town Centers; otherwise keep both ranges producing and grow the farm economy
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.
Liereyy