Drush Fast Castle → Crossbow

Standard26 SchritteZeitalter-Klick bei 33 Pop, 27+2 Dorfbewohnern

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 12:10 (27 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Send 6 villagers to sheep

    Start+6

    60600
  2. 2

    Send 4 villagers to wood

    +4

    104600
  3. 3

    Send 1 villager to boar

    +1

    114700
  4. 4

    Send 1 vil to make 2 houses then barracks. NOTE: After making the barracks, continue walling your map with palisades and 1-2 houses (don't get housed)

  5. 5

    Send 1 vil to get 10 gold, then go back to boar

    +1

    134800
  6. 6

    Make 3 militias and send them forward to harass opponent

  7. 7

    Send 1 vil to get second boar

    +1

    144900
  8. 8

    Send next 5 vils to berries and build a mill

    +5

    1941400
  9. 9

    Send next 4 vils to wood on 1 lumber camp

    +4

    2381400
  10. 10

    Research loom (you don't want to delay loom too much so you don't lose vils to a Feudal Age scout)

  11. 11

    Send 4 villagers to gold

    +4

    2781440
  12. 12

    Research Feudal Age (perfect landing time: 12:35)

    2781440

Feudalzeit

  1. 13

    Finish walling your map using any villager that's available. Once finished walling, they can go on any resource you deem necessary

  2. 14

    Continue harassing opponent with your militia and scout

  3. 15

    Send 2 villagers to gold

    +2

    2981460
  4. 16

    Make a range with 2 vils + blacksmith with 1

  5. 17

    NOTE: If you get attacked or things go wrong, feel free to spend more time in Feudal Age, and even abandon the FC plan if necessary

  6. 18

    Research Castle Age (perfect landing time: 16:05)

Ritterzeit

  1. 19

    Start massing archers from 1 range

  2. 20

    Research double bit axe

  3. 21

    Research horse collar

  4. 22

    Research fletching

  5. 23

    When berries run out, send the vils to whatver you think is best for your follow-up

Feudalzeit

  1. 24

    Add the second Archery Range during the Castle transition and preserve the Archer mass

Ritterzeit

  1. 25

    On reaching Castle Age, research Crossbowman and Bodkin Arrow immediately, then move out as one group

  2. 26

    Add a Siege Workshop against compact ranged defence or Town Centers; otherwise keep both ranges producing and grow the farm economy

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.