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Target population · 16

Georgians Healing Scout Rush

31 steps
Dark Age
1

Send 7 villagers to sheep

Population 7
7
2

Send 1 villager to boar

Population 8
8
3

Send 3 more vils to boar under TC

Population 11
11
4

[Highly Recommended] Lure deer with scout and use mule cart to explore

5

Send 1 vil to make house then mill on berries

Population 12
12
6

Send 1 vil to get second boar

Population 13
13
7

Send 3 more vils to hunt under TC

Population 16
16
8

Either get loom or make one more villager and send to hunt under TC

9

Research Feudal Age (perfect landing time: 8:00)

Population 16
01600
Feudal Age
10

Right away send 8 vils from hunt to woodline where you position your mule cart

Population 16
8800
11

Send 3 more vils from hunt to berries for 4 total on berries

12

Send 2 villagers to make a barracks once you are 50-60 percent up to Feudal

13

Queue up loom if you opted for an extra vil in Dark Age

14

Make a stable

15

Research Double-Bit Axe

16

Start walling both sides of your base using the stable builders (one to each side of the base, wall with a mix of houses and palisade walls)

17

Make 3 scouts and harass your opponent

18

Research Horse Collar

19

Seed farms with all new vils. If you lack the wood, keep the vils on straggler trees and make a farm as soon as you have 60 wood

20

Once you have 13-14 farms, send the next 7 vils to gold and make a mule cart

21

Make a blacksmith

22

Click up to Castle as soon as you can (if you make extra vils send them to wood)

23

Decide what you want to do, usual plan is either 2 stable knights or castle and Monaspa spam

24

When your berries run out, make farms with the berry vils around the mill

25

Research Bloodlines, Forging, and Scale Barding Armor

26

Research Gold Mining upgrade

27

Spam either knights or Monaspas

28

Research Bow Saw

29

Make a fortified church in the best location for your vils

30

Make monks for relics

31

Make a second TC on another woodline

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.