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Target population · 22+0–2

Fast Castle → Organ Guns

22 stepsSignature strategyPortuguese
Red PhosphorusBy Red_PhosphorusCreator guideOriginal build
Video guide · Red_PhosphorusHow to fast castle on Arabia
Notes from Red Phosphorus
The target state matters more than a perfect population

Reach Castle Age by 14:30 or earlier with 650 stone, more than 20 surviving villagers and resources ready for the first castle units.

Safe resources and map resources

Extract exposed berries and stone early. If Feudal pressure gains map control, the compact base must still retain stragglers and protected stone.

This is an all-in, not a boom

Create villagers only when the push needs no immediate unit, technology or counter. Military timing takes priority over long-term economy.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Queue villagers immediately. Build two houses with the 3 starting villagers, then send all 3 to sheep

Start+3
30300
2

Send villagers 4 through 6 to sheep

New+3
60600
3

Use villager 7 to lure the first boar

New+1
70700
4

Send villagers 8 through 11 to wood. Villager 8 builds the lumber camp; villager 9 builds two houses and at most 5 palisade tiles back to the Town Center before joining wood

New+4
114700
5

Send villagers 12 through 16 to boar, deer or sheep under the Town Center. Lure the second boar around villager 11 and avoid unnecessary food decay

Author note:Keep at least 6 villagers on a dead boar and 3 on a dead deer before opening another food source.
New+5
1641200
6

Villager 17 builds a mill on berries. Move 4 villagers from food under the Town Center to berries, then send villager 18 there for 6 on berries total

Author note:Delay the transfer from hunt if moving now would waste too much food to decay.
New+2
1841400
7

Villager 19 builds a mining camp on your safest stone. Send villagers 19 through 22 plus 2 villagers from food under the Town Center to stone

Author note:The safest stone matters more than the closest stone because the castle is the entire strategy.
New+4Transfer2
2241206
8

Keep the base extremely compact: small-wall the wood and stone and use the resource camps as part of the enclosure

2241206
9

Research Loom, then click Feudal Age

2241206
Feudal Age
10

Against Men-at-Arms or archers, build a defensive tower covering the stone and overload the protected stone rather than surrendering it

11

Build the market with 2 villagers and the blacksmith with 1. Make up to 2 Feudal villagers only when safe; make none under heavy pressure

12

Use the market to force the Castle click. Under Feudal pressure, usually sell 100 stone and 100 wood. Against another Fast Castle, sell 300 stone and 100 wood, then buy 100 food

13

If stone access was badly damaged, do not sell stone: sell roughly 300 wood or food instead, accept a later click and preserve the 650 stone required for the castle

14

Click Castle Age. The target state is Castle Age by 14:30 or earlier, 650 stone, 20+ surviving villagers and enough resources banked for the first units

15

During the Castle transition, keep mining until 650 stone and preserve the compact walls. Villager fights are acceptable if they keep the opponent away from berries and stone

Castle Age
16

On reaching Castle Age, use the stone miners to place a defensive castle that protects both stone and wood whenever possible

17

Shift the economy toward wood and gold and produce Organ Guns continuously. Sell food when a critical military tool is missing instead of growing the economy

18

Circle an open base and deny wood, gold, berries and farms. Break palisades while denying re-walls; if the opponent is stonewalled, make the 3rd or 4th castle unit a Petard

19

Against extended Feudal and defensive towers, camp with 2 mutually covering Organ Guns and add a Siege Workshop. Prefer a Mangonel normally; use Rams when urgently forcing the Town Center

20

Once the opponent reaches Castle Age, usually open a Monastery: research Sanctity, then idle the castle and sell wood if necessary to afford Redemption and convert enemy Mangonels

21

Against defensive monks, add Rams quickly and send one repair villager with the push. Keep monks from repairing the Town Center while the Rams attack

22

Resume farms and villager production only when the push already has every tool it needs. This is an all-in timing attack: do not boom while a missing unit or technology would decide the game

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.