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Target population · 18

Feudal Drush

MaliansLithuaniansJapaneseBritonsVikings
21 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 1 villager to boar

Population 10
7
4

Send 1 vil to make house then go back to the hunt

Population 11
8
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 4 vils to hunt under TC (get the second boar during this time)

Population 15
12
7

1 vil to make a barracks in the front of our base and a house next to it

8

Add 1 more vil to hunt under TC

Population 17
13
9

Send 1 villager to wood

Population 18
4
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

Population 18
41300
Feudal Age
12

Make sure you find where your opponent is asap with your scout

13

Make 2 militia right away then send them to your opponent's base

14

Send 4 vils from under TC to the initial lumber camp

Population 18
8900
15

Move 1 vil from under TC to berries and make a mill

Population 18
8900
16

Use your feudal scout and militia to harass opponent and pick off villagers

17

If they fight back with vils, simply run away if they have more than 2

18

Research double bit axe

19

[Optional] Get horse collar

20

Make your follow up based on what your opponent is going for

21

Start to slowly wall up your base with 1-2 villagers using houses and walls

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.