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Target population · 18

1-Stable Scouts

FranksHunsLithuaniansMagyarsMalians
19 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Send 1 vil to make house then mill on berries

Population 10
8
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 6 vils to hunt under TC (get the second boar during this time)

Population 16
14
7

Send 2 villagers to wood

Population 18
4
8

Research loom

9

Research Feudal Age (perfect landing time: 8:50)

Population 18
41400
Feudal Age
10

Either send 4 vils to the initial lumber camp (8 total, more aggressive) or 5 vils to make a new lumber camp (9 total, more defensive)

Population 18
81000
11

Move 4 vils from under TC to berries

Population 18
81000
12

Move 1 vil from under TC to make a barracks 60% of the way to feudal

Population 18
8900
13

Make a stable with 2 vils

Population 18
8700
14

Research double bit axe

15

Research horse collar

16

Use the 2 vils that build the stable to wall opposite sides of your base

17

Start seeding farms as soon as you have extra wood in the bank

18

Keep adding scouts and use them to attack your opponent or defend

19

[Optional] Make 1-4 spears if you are scared of enemy scouts

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.