Back to all build orders
Target population · 25+4

Knight Rush (Beginner)

FranksMagyarsSlavsBerbersHuns
27 steps
Dark Age
1

Make 2 houses to start

2

Send 6 villagers to sheep

Population 6
6
3

Send 3 villagers to wood

Population 9
3
4

[Optional] Get loom before luring boar if you need it

5

Send 1 villager to boar

Population 10
7
6

Send 1 vil to build 2 houses and then mill berries

Population 11
8
7

1 to hunt under tc

Population 12
9
8

1 to get second boar

Population 13
10
9

Send 4 more to berries

Population 17
14
10

Send 5 villagers to wood

Population 22
8
11

Make a house

12

Send 3 villagers to gold

Population 25
3
13

Get loom if you didn't get it earlier

14

Research Feudal Age (perfect landing time: 11:45)

Population 25
81430
Feudal Age
15

Make a barracks and a house

16

[Optional] Wall up your base slightly to defend yourself if you need to

17

When food runs our under tc make a few farms and send the rest to wood

18

Make a stable and market with 2 vils

19

Send 4 villagers to gold

Population 29
7
20

Research Castle Age (perfect landing time: 16:05)

Castle Age
21

Add a second stable

22

Research double bit axe

23

Research horse collar

24

Fix any idle economy

25

Make knights from both stables

26

Research bow saw

27

Keep making vils and send them to whatever you need to keep knight production up

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.