Fast Castle Knights

Standard26 SchritteZeitalter-Klick bei 30 Pop, 25+4 Dorfbewohnern

Deine Timings für diese Build Order

Richtwert: Feudalzeit bei 11:20 (25 Dorfbewohner, Dorfzentrum ohne Leerlauf)

Build-Ablauf

Dunkle Zeit

  1. 1

    Make 2 houses to start

  2. 2

    Send 6 villagers to sheep

    Start+6

    60600
  3. 3

    Send 3 villagers to wood

    +3

    93600
  4. 4

    [Optional] Get loom before luring boar if you need it

  5. 5

    Send 1 villager to boar

    +1

    103700
  6. 6

    Send 1 vil to build 2 houses and then mill berries

    +1

    113800
  7. 7

    1 to hunt under tc

    +1

    123900
  8. 8

    1 to get second boar

    +1

    1331000
  9. 9

    Send 4 more to berries

    +4

    1731400
  10. 10

    Send 5 villagers to wood

    +5

    2281400
  11. 11

    Make a house

  12. 12

    Send 3 villagers to gold

    +3

    2581430
  13. 13

    Get loom if you didn't get it earlier

  14. 14

    Research Feudal Age (perfect landing time: 11:45)

    2581430

Feudalzeit

  1. 15

    Make a barracks and a house

  2. 16

    [Optional] Wall up your base slightly to defend yourself if you need to

  3. 17

    When food runs our under tc make a few farms and send the rest to wood

  4. 18

    Build a Stable and Blacksmith with 2 villagers

  5. 19

    Send 4 villagers to gold

    +4

    2981470
  6. 20

    Research Castle Age (perfect landing time: 16:05)

  7. 21

    During the Castle transition, research Double-Bit Axe and Horse Collar, reach 8 farms and add the second Stable

Ritterzeit

  1. 22

    On reaching Castle Age, make Knights from both Stables and research Scale Barding Armor when the opponent can fight back

  2. 23

    Grow to 12–14 farms and keep roughly 6 on gold; accept brief Stable idle time while the economy catches up

    1Aufgabe

    2881460
  3. 24

    After the first 6–10 Knights, add a second Town Center on wood and preserve the army for raids and ally support

  4. 25

    Add the third Town Center and build toward 25 farms before sustaining 3 Town Centers and both Stables continuously

  5. 26

    Once the farm economy is stable, resume constant Knight production and add Bloodlines, attack and armor upgrades according to the fights

Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.

Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.