Fast Castle Knights
Standard26 SchritteZeitalter-Klick bei 30 Pop, 25+4 Dorfbewohnern
Deine Timings für diese Build Order
Richtwert: Feudalzeit bei 11:20 (25 Dorfbewohner, Dorfzentrum ohne Leerlauf)
Build-Ablauf
Dunkle Zeit
1Make 2 houses to start
2Send 6 villagers to sheep
Start+6

6
0
6
0
0
3Send 3 villagers to wood
+3

9
3
6
0
0
4[Optional] Get loom before luring boar if you need it
5Send 1 villager to boar
+1

10
3
7
0
0
6Send 1 vil to build 2 houses and then mill berries
+1

11
3
8
0
0
71 to hunt under tc
+1

12
3
9
0
0
81 to get second boar
+1

13
3
10
0
0
9Send 4 more to berries
+4

17
3
14
0
0
10Send 5 villagers to wood
+5

22
8
14
0
0
11Make a house
12Send 3 villagers to gold
+3

25
8
14
3
0
13Get loom if you didn't get it earlier
14Research Feudal Age (perfect landing time: 11:45)
25
8
14
3
0
Feudalzeit
15Make a barracks and a house
16[Optional] Wall up your base slightly to defend yourself if you need to
17When food runs our under tc make a few farms and send the rest to wood
18Build a Stable and Blacksmith with 2 villagers
19Send 4 villagers to gold
+4

29
8
14
7
0
20Research Castle Age (perfect landing time: 16:05)
21During the Castle transition, research Double-Bit Axe and Horse Collar, reach 8 farms and add the second Stable
Ritterzeit
22On reaching Castle Age, make Knights from both Stables and research Scale Barding Armor when the opponent can fight back
23Grow to 12–14 farms and keep roughly 6 on gold; accept brief Stable idle time while the economy catches up
1
Aufgabe
28
8
14
6
0
24After the first 6–10 Knights, add a second Town Center on wood and preserve the army for raids and ally support
25Add the third Town Center and build toward 25 farms before sustaining 3 Town Centers and both Stables continuously
26Once the farm economy is stable, resume constant Knight production and add Bloodlines, attack and armor upgrades according to the fights
Die Population umfasst Militäreinheiten, die Dorfbewohnerzahl nicht. Zeitalter-Timings sind Ankunftszeiten auf der Spieluhr, sofern ein Schritt nicht „Klick“ sagt: Sie dienen als Referenz aus den verlinkten Guides.
Nutze den Build als wirtschaftliches Rückgrat, nicht als Skript, das das Scouting ersetzt. Gelagerte Ressourcen, Kartengenerierung und gegnerische Eröffnungen müssen den Übergang beeinflussen.
Dragonstar