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Age-up click · 33–35 pop · 20 villagers

3 Scouts → Fast Castle

22 stepsStandardMagyarsFranksLithuaniansHunsPersiansMalians
Video guide · SitauxLIVE INTERACTIVE BUILD ORDER: Beginner Scout Rush
Notes from Sitaux
Three new Scouts, four units in the group

Produce exactly three Scouts from the Stable and combine them with the starting Scout. Stop there by default: every extra Scout costs 80 food and pushes the Castle timing back.

Pressure is useful even without a villager kill

Keep the group alive, force Spearmen and walls, deny scouting and protect your own closure. Do not dive Town Centers or trade into Spears merely to justify the investment.

This is a semi-Fast Castle, not a naked Fast Castle

A generic civilization should target Castle Age around 19–20 minutes. Map food, civilization bonuses and clean execution can improve it; defensive Feudal production must delay it when the opponent commits.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Build the 2 starting houses with the initial villagers, then establish the first 6 villagers on sheep under the Town Center

Start+6
60600
2

Send villagers 7 through 9 to wood and build a Lumber Camp

New+3
93600
3

Villager 10 lures the first boar; finish the current sheep before switching the food villagers

New+1
103700
4

Send villagers 11 and 12 to food under the Town Center

New+2
123900
5

At 13 population, take one food villager to build 2 houses, then return it to food

12 villagers total
6

Send the next 4 villagers to berries and build a Mill

New+4
1631300
7

Lure the second boar before the first one runs out so food remains under the Town Center

8

Send villager 17 to food and villagers 18 through 20 to wood; seed 1 Dark Age farm and research Loom

New+3+1
2061400
9

Click Feudal Age at 21 population: 20 villagers plus the starting Scout

2061400
10

During the transition, move 2 food villagers to wood, then build a Barracks and a house

Transfer2
2081200
11

Queue 2 villagers before reaching Feudal and rally them to straggler trees

Feudal Age
12

On reaching Feudal Age, build a Stable with 2 villagers and research Double-Bit Axe and Horse Collar

2081200
13

Produce exactly 3 new Scouts, then stop Stable production: the starting Scout makes this a group of 4

14

Move out as one group, avoid Spearmen and Town Center fire, and use the threat to finish walling your own base

15

Send villagers 21 through 24 to straggler trees and turn them into farmers as soon as each 60 wood is available

New+4
2481600
16

Stabilize at 10–12 farms; do not buy Bloodlines, Forging or additional Scouts before the Castle click

17

Send villagers 25 through 29 to gold and build a Mining Camp; stop adding farms once roughly 400 food is banked

New+5
2981650
18

Build a Blacksmith with one walling villager and click Castle Age as soon as 800 food and 200 gold are secured

2981650
19

During the Castle transition, move 2–3 exhausted hunt or berry villagers to wood, reach 6 on gold and keep the rest on farms

Transfer21
29101360
20

Add the second Stable during the transition only if you can still queue a Knight immediately on reaching Castle Age

Castle Age
21

On reaching Castle Age, queue the first Knight immediately; add Bloodlines after the first units rather than delaying the initial power spike

22

Use the surviving Scouts for vision and surrounds while the Knights raid; add a Town Center only after military production is stable

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.