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Target population · 17

Japanese Man-at-Arms Rush

25 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Send 1 more vil to boar under TC

Population 10
8
5

[Mandatory] Lure at least 2 deer

6

Send 1 vil to make house then go back to the hunt under TC

Population 11
9
7

Next 2 vils to hunt under TC (get the second boar during this time)

Population 13
11
8

Send 1 vil to make a barracks in the front of our base

9

Send 2 more vils to food under TC

Population 16
13
10

Send 1 villager to wood

Population 17
3
11

Research loom

12

Research Feudal Age (perfect landing time: 8:25)

Population 17
31300
Feudal Age
13

Immediately send 2 vils from hunt to gold and make a mining camp

Population 17
31120
14

Make 3 militia then send them across the map to the enemy asap

15

Send 4 vils from under TC to the initial lumber camp

Population 17
7720
16

Make an archery range right away and start producing archers

17

Research Man-at-arms. Target enemy vils with the men-at-arms + scout

18

Make a blacksmith as soon as you can afford it

19

Research Double-Bit Axe (may need to idle TC for 10 seconds to afford)

20

Send 2 villagers to gold

Population 19
4
21

Send 1 vil to berries and make a mill

Population 20
8
22

Slowly add vils to farms/berries before sheep run out completely

23

Research fletching as soon as you can afford it (Idling TC for 15-20 seconds is okay to prioritize fletching)

24

Send your archers across the map and group with remaining MAA. This army can kill vils behind palisade walls + break buildings

25

Keep making archers at home for defense + follow up

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.