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Age-up click · 19 pop · 18 villagers

Scout Rush

21 stepsStandardFranksMagyarsLithuaniansMaliansHunsJurchens
Video guide · ciskhanTUTORIEL : Maîtriser le Scout Rush en 10 Minutes | AOE2
Notes from Ciskhan
Scouting before the rush

Use the starting animals to reveal the base efficiently, then send the scout forward as soon as the boars and remaining food are secured.

Do not play the transition blindly

Continuous scout production is the baseline, but the opponent’s opening decides whether to add spears, a fast range or a different follow-up.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send the first 6 villagers to sheep or buffalo under the Town Center

Start+6
60600
2

Use your starting animals to extend vision, then scout the opponent as soon as your boars and extra food are found

3

Send villager 7 to build a mill by the chickens, then gather chicken

New+1
70700
4

Send villager 8 and one villager from under the Town Center to the chickens; keep 3 villagers on the same chicken

New+1
80800
5

Send villagers 9 and 10 to wood

New+2
102800
6

Build a house with one chicken villager and use it as part of your wall

102800
7

Use villager 11 to lure the first boar

New+1
112900
8

Send villagers 12 through 16 to food under the Town Center

New+5
1621400
9

After the house, build one lumber camp with the 2 wood villagers and place both on the same side

1621400
10

Lure the second boar when the first has roughly 150 food remaining

11

Send villagers 17 and 18 to wood, then research Loom

New+2
1841400
12

Click Feudal Age at 19 population: 18 villagers plus the starting scout

1841400
13

During the transition, move 4 food villagers to wood for an 8 wood / 10 food split

Transfer4
1881000
14

Start the barracks around 60% of the Feudal transition; use 2 villagers if you are late

1881000
15

Keep adding houses as part of your wall and protect exposed production buildings from early pressure

Feudal Age
16

As Feudal Age completes, build the stable with the 2 closest food villagers

1881000
17

Produce scouts continuously and make the first Spearman; add more spears if the opponent also opens scouts

18

Research Double-Bit Axe first, then Horse Collar when the economy allows it

19

Send new villagers to berries until you have 5 there; use 6 if you want food faster

20

Seed farms after the eco upgrades; keep scouting and add a quick range if the enemy opening makes pure scouts unsafe

21

Around 11 minutes, send most new villagers to wood to sustain farms; shift-queue them onto a tree to prevent idle time

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.