Back to all build orders
Target population · 23

Khmer Fast Castle Knights and Scorpions

30 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 3 villagers to wood

Population 9
3
3

Send 2 villagers to boar

Population 11
8
4

Send 1 vil to make house then mill on berries

Population 12
9
5

Send 1 villager to berries

Population 13
10
6

Grab second boar

Population 14
11
7

Send 4 more vils to berries and make a house

Population 18
15
8

Send 1 villager to wood

Population 19
4
9

Make a farm

Population 20
16
10

Send 3 villagers to gold

Population 23
3
11

Research loom

12

Research Feudal Age (perfect landing time: 10:55)

Population 23
41630
Feudal Age
13

Seed 3 farms using hunt villagers as soon as you can afford them

14

NOTE: If you lure deers or have chickens, you can take those instead of making these 3 farms

15

Keep your scout on defense and make houses near key ressources to hide vils from enemy pressure

16

Click up to castle age instantly

17

Don't make any buildings!

18

Send 4 vils from hunt/straggler to the woodline

Population 23
81230
19

Send 2 vils from hunt/straggler to gold

Population 23
81050
20

Research double bit axe

21

Note: Make a tower on the gold or wood if needed, Fight back with villagers if needed aswell.

22

When berries run out, send them to straggler trees and make farms with them

23

Make a stable closeby

24

Make a blacksmith

25

Research +1 cavalry armor

26

Make knights right away

27

All villagers from tc go to a mix of farms and gold

28

Once you have map control, send a vil forward to make a siege shop near your opponents base

29

make scorpions and knights as you can afford them

30

Pressure your opponent and look for significant damage

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.