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Target population · 18

Double Stable Scouts

FranksHunsMagyarsLithuaniansPersians
28 steps
Dark Age
1

Send 6 villagers to sheep

Population 6
6
2

Send 2 villagers to wood

Population 8
2
3

Send 1 villager to boar

Population 9
7
4

Send 1 vil to make house and then mill on berries

Population 10
8
5

[Recommended] Lure deer with scout when you have found all sheep

6

Next 6 vils to hunt under TC

Population 16
14
7

Send 2 villagers to wood

Population 18
4
8

Research loom

9

Research Feudal Age (perfect landing time: 8:50)

Population 18
41400
Feudal Age
10

Move 5 vils from hunt to wood and build a second lumber camp

Population 18
9900
11

Move 4 vils from under TC to berries

Population 18
9900
12

Use 1 vil from under TC to make a barracks

Population 18
9800
13

Use 2 vils to make a stable

Population 18
9700
14

Research double bit axe

15

Research horse collar

16

Use the 2 vils that build the stable to wall opposite sides of your base

17

Start seeding farms as soon as you have extra wood in the bank

18

Keep adding scouts and use them to attack your opponent or defend

19

[Optional] Make 1-4 spears if you are scared of enemy scouts

20

At around 15 farms (+-2) add a second stable

21

Send 2 villagers to gold

Population 20
2
22

Go back to making more farms

23

Research bloodlines

24

Berry vils spread out to whatever resource you need once they run out

25

Make a blacksmith

26

Get armor and attack in the order you prefer

27

Get wheelbarrow once were on 20 farms

28

Be aggressive with your scouts, either aim for economy damage or try to kill enemy army

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.