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Age-up click · 30 pop · 22 villagers

Lithuanian Four Lakes Fast Castle

17 stepsSignature strategyLithuanians
SurvivalistCreator guide
Video guide · SurvivalistBuild Order: Lithuanians 22 Villager Castle Age on Four Lakes [Age of Empires 2]
Notes from Survivalist
The Lithuanian food bonus is the engine

The opening sends the first five villagers to wood because Lithuanians can sustain Town Center production from their extra starting food. Do not copy the same assignments blindly with a generic civilization.

Force-drops keep both production buildings working

The first minutes are mechanically demanding: force-drop food for villagers and wood for Fishing Ships whenever either production queue would otherwise idle. Protect the Dock villager and make the pond part of the wall.

The written build ends at the Castle click

Survivalist demonstrates Knights into immediate relic control, but the Castle follow-up remains adaptable. Scout before committing the saved wood to a Stable, range, additional pond or greedier economy.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Build 2 houses with the initial 3 villagers, then put the first 5 villagers on one woodline and build a Lumber Camp; scout your pond after finding the woodline

Start+5
55000
2

Send villager 6 to shore fish; once 150 wood is available, build the Dock, quick-wall the villager and return to shore fish. Queue a Fishing Ship every 75 wood

New+1
65100
3

Send villagers 7 through 10 to sheep; force-drop food for Villagers and wood for Fishing Ships whenever a production queue would idle

New+4
105500
4

Send villagers 11 and 12 to wood, reaching 7 lumberjacks; build a house with one lumberjack before queueing the second Fishing Ship

New+2
127500
5

Use villager 13 to lure the first boar; shoot it with the Town Center and ungarrison to finish it

New+1
137600
6

Send villagers 14 through 17 to hunt; use lumberjacks for houses that help form the wall and bring the second boar as the first one finishes

New+4
1771000
7

Send villagers 18 through 20 to wood, reaching 10 lumberjacks; do not add another Lumber Camp before the Castle click

New+3
20101000
8

Research Loom at 20 villagers

20101000
9

Click Feudal Age after Loom; continue Fishing Ship production until you have 7 ships in Dark Age

20101000
Transition to Feudal
10

When the boars run out during the Feudal transition, send 3 hunters to gold and keep 6 villagers on sheep

Transfer3
2010730
11

At roughly 60% of the Feudal transition, use one shepherd to build the Barracks so it finishes with the age-up

2010730
Feudal Age
12

On reaching Feudal Age, create 2 villagers and send both to sheep

New+2
2210930
13

Build a Blacksmith with 1 villager and a Stable with 2 shepherds; if 350 wood is not ready, build the Blacksmith first and use 3 villagers on the Stable afterward

2210930
14

Click Castle Age before 11:00 once both Feudal buildings are complete; the original written build ends here

2210930
Transition to Castle
15

After the buildings are paid for, resume Fishing Ship production toward 10–12 ships and research Double-Bit Axe during the Castle transition.

2210930
Castle Age
16

With the Stable route, research Bloodlines during the transition when affordable, then open Castle Age with Knights and a Monastery for relic control

2210930
17

Research Bow Saw and Gillnets as the economy stabilizes; use the Knight timing to secure relics and additional ponds.

2210930
Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.