Lithuanian Four Lakes Fast Castle
SurvivalistCreator guideThe opening sends the first five villagers to wood because Lithuanians can sustain Town Center production from their extra starting food. Do not copy the same assignments blindly with a generic civilization.
The first minutes are mechanically demanding: force-drop food for villagers and wood for Fishing Ships whenever either production queue would otherwise idle. Protect the Dock villager and make the pond part of the wall.
Survivalist demonstrates Knights into immediate relic control, but the Castle follow-up remains adaptable. Scout before committing the saved wood to a Stable, range, additional pond or greedier economy.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Build 2 houses with the initial 3 villagers, then put the first 5 villagers on one woodline and build a Lumber Camp; scout your pond after finding the woodline
5
2Send villager 6 to shore fish; once 150 wood is available, build the Dock, quick-wall the villager and return to shore fish. Queue a Fishing Ship every 75 wood
6
3Send villagers 7 through 10 to sheep; force-drop food for Villagers and wood for Fishing Ships whenever a production queue would idle
10
4Send villagers 11 and 12 to wood, reaching 7 lumberjacks; build a house with one lumberjack before queueing the second Fishing Ship
12
5Use villager 13 to lure the first boar; shoot it with the Town Center and ungarrison to finish it
13
6Send villagers 14 through 17 to hunt; use lumberjacks for houses that help form the wall and bring the second boar as the first one finishes
17
7Send villagers 18 through 20 to wood, reaching 10 lumberjacks; do not add another Lumber Camp before the Castle click
20
8Research Loom at 20 villagers
20
9Click Feudal Age after Loom; continue Fishing Ship production until you have 7 ships in Dark Age
20
Transition to FeudalWhen the boars run out during the Feudal transition, send 3 hunters to gold and keep 6 villagers on sheep
20
11At roughly 60% of the Feudal transition, use one shepherd to build the Barracks so it finishes with the age-up
20
Feudal Age
12On reaching Feudal Age, create 2 villagers and send both to sheep
22
13Build a Blacksmith with 1 villager and a Stable with 2 shepherds; if 350 wood is not ready, build the Blacksmith first and use 3 villagers on the Stable afterward
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14Click Castle Age before 11:00 once both Feudal buildings are complete; the original written build ends here
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Transition to Castle
15After the buildings are paid for, resume Fishing Ship production toward 10–12 ships and research
Double-Bit Axe
Double-Bit AxeFeudal AgeLumber CampImproves Villager wood gathering.
50
100 during the Castle transition.
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Castle Age
16With the Stable route, research Bloodlines during the transition when affordable, then open Castle Age with Knights and a Monastery for relic control
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17Research
Bow Saw
Bow SawCastle Age · Feudal for BurgundiansLumber CampFurther improves Villager wood gathering.
100
150 and
Gillnets
GillnetsCastle Age · Feudal for BurgundiansDockFishing Ships gather food 25% faster.
125
100 as the economy stabilizes; use the Knight timing to secure relics and additional ponds.
22