Saxons tech tree

Infantry and Defensive civilization

Civilization bonuses

  • Mills, Lumber- and Mining Camps provide +35 food and +10 stone when built
  • Foot Soldiers cost -5% per Town Center or Castle controlled (maximum -20%)
  • Towers and Castles fire +100% base arrows starting in Castle Age
  • Longships and Catapult Galleons +20% HP

Unique units

Unique technologies

  • Clerical Recruitment (Monks +1 conversion range; train +33% faster)
  • Shield Wall (Infantry gain additional armor when massed)

Team bonus

  • Repairers work +25% faster
CommonRegionalUniqueBuildingsTechnologies
Saxons stats
Dark Age
Feudal Age
Castle Age
Imperial Age

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