Khmer tech tree

Siege and Elephant civilization

Civilization bonuses

  • No buildings required to advance to the next Age or to unlock other buildings
  • Farmers don't require Mills or Town Centers to drop off food
  • Villagers can garrison in Houses
  • Battle Elephants move +10% faster

Unique units

Unique technologies

  • Tusk Swords (Battle Elephants +3 attack)
  • Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)

Team bonus

  • Scorpions +1 range
CommonRegionalUniqueBuildingsTechnologies
Khmer stats
Dark Age
Feudal Age
Castle Age
Imperial Age

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