Huns tech tree

Cavalry civilization

Civilization bonuses

  • Do not need houses, but start with -100 wood
  • Cavalry Archers cost -10/20% in Castle/Imperial Age
  • Trebuchets fire more accurately at units and small targets
  • On Nomadic maps, the first Town Center spawns a scouting Horse

Unique units

Unique technologies

  • Marauders (Tarkans can be trained at Stables)
  • Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)

Team bonus

  • Stables work +20% faster
CommonRegionalUniqueBuildingsTechnologies
Huns stats
Dark Age
Feudal Age
Castle Age
Imperial Age

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