Crossroads

Four forest-capped hills loom at the center, serving as the only source of wood and rendering the paths between them most treacherous.
measured on replays site statistics calculated from game values
I. Starting resources
Food by source
Analysed replaysGold and stone
Gold
Main




6





6Secondary




6





6Stone
Main



5




5Secondary


4



4Scenery variants (biomes)
Herdables
8100 %Main hunt
2100 %How long the food lasts
The 2,380 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationII. The terrain
Similar maps
Four LakesHybrid map · Navigable water79 %
7▲
4=
5=
ScandinaviaHybrid map · Navigable water71 %
8▲
5▲
5=
FortressClosed map51 %
4=
5▲
5=
Arabian DesertOpen map48 %
5▲
5▲
5=
HaboobOpen map48 %
5▲
5▲
5=
MichiClosed map48 %
5▲
5▲
5=Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.
