Scandinavia

I. Starting resources
Food by source
Analysed replaysGold and stone
Gold






7


4


4Stone




5


4Scenery variants (biomes)
Herdables


880 %
720 %Main hunt
3100 %Secondary hunt
4

+8Relics by game size
How long the food lasts
The 4,630 starting food, gathered without upgrades by that many villagers at once.
AoE Buddy calculationWood

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.
Analysed replaysFishing
On the whole map, from the poorest to the richest game (9 games out of 10).
Analysed replaysPredators
Wolves and other aggressive animals on the whole map at the start.
Analysed replaysII. The terrain
Distance between players
Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.
Analysed replaysNeutral resources
Piles halfway between players or far from the bases, to fight over; 5 relics on the map.
Analysed replaysSimilar maps
Four LakesHybrid map · Navigable water90 %
7▼
4▼
4▼
5=
MigrationOpen map · Navigable water60 %
10▲
6▲
3▼
3▼
ArenaClosed map46 %
6▼
5=
5=
5=
MichiClosed map40 %
5▼
5=
5=
5=
ArabiaOpen map40 %
5▼
5=
5=
5=
Arabian DesertOpen map36 %
5▼
3▼
5=
5=Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.
Map sheetsBiomes and scenery
Trees : Snowy pines, Dead trees
Herdables
Sheep45 %
Cow20 %
Goose20 %
Pig15 %
Main hunt
Elk100 %
Secondary hunt
Deer100 %
Pheasant55 %
Hare25 %
Wild Chicken20 %
Fishing
Salmon100 %
Shore Fish100 %
A single scenery over the 20 analysed games: here is what spawns with it.
Analysed replaysIII. Games on this map
Game length
Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.
Ranked 1v1 gamesPopularity over time
Share of the map in ranked 1v1 games, month by month.
Ranked 1v1 gamesThe map by skill level
Share of the map in the games of each Elo range.
Ranked 1v1 gamesIV. Civilizations and strategies
Civilization popularity and win rate
Each civilization by its share of games (to the right) and its win rate (upward) on the map.
Ranked 1v1 gamesStronger here than elsewhere
Gap between the win rate on this map and on all maps, in points (at least 200 games).
Ranked 1v1 gamesUnbalanced matchups
The most unbalanced matchups among the most played civilizations on the map (at least 100 games).
Ranked 1v1 gamesEvolution by patch
Win rate on the map of the four most played civilizations, over the last patches.
Ranked 1v1 gamesVariants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.