Arena

Arena.rms
The walls around your forest clearing are your only protection from the carnage in the middle.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

3,260food on average
  • SheepHerdables800-1,05028 %
  • Wild BoarMain hunt600-80021 %
  • DeerSecondary hunt420-60016 %
  • Forage BushBerries750-1,50035 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

SheepGooseGoatPigTurkeyLlamaCapybara871 %
CowWater Buffalo729 %

Main hunt

Wild BoarTapirJavelinaElkRhinocerosElephant295 %

Secondary hunt

DeerRheaGuanacoIbexMouflonGazelleOstrichZebra3-476 %
Wild ChickenHare6-814 %
Argali3-46 %

Predators

WolfArctic WolfArabian WolfJaguarLionTigerBlack PantherSnow Leopard2-4100 %
Analysed replays

Relics by game size

1v15
2v27
3v38
4v49
Analysed replays

How long the food lasts

25.7 min6 vils15.4 min10 vils10.3 min15 vils7.7 min20 vils

The 3,260 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~16,400 wood within 20 tiles of the Town Center
Trees in reach164
Trees, Arabia157
1st forest12 tiles
2nd forest14 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Predators

6 on the map
WolfArctic WolfArabian WolfJaguarLionTigerBlack PantherSnow Leopard

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

89 tiles
Arena89
Arabia75
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold2-4 piles, 6-14 mines
Stone2-4 piles, 6-14 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

21 %Pines
  • Pines21 %
  • Bamboo19 %
  • Rainforest11 %
  • Dead trees11 %
  • Palm trees11 %
  • Snowy oaks10 %
  • Dragon trees8 %
  • Oaks8 %

Scenery recognised by the most common tree species, over 269 analysed games. Hover a biome to see what spawns with it.

Analysed replays

III. Games on this map

Game length

7 %<104 %10-2012 %20-3020 %30-4027 %40-5016 %50-6014 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

16.5 %16.2 %15.2 %16.4 %9.7 %16.2 %15.8 %15.8 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

22 %<100015 %1000-120011 %1200-14009 %1400-16007 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Turks : 58.2 %, 6.2 %TurksMalay : 54.7 %, 1.4 %MalayMalians : 54.2 %, 1.2 %MaliansPoles : 54.1 %, 2.4 %Khmer : 53.8 %, 4.3 %KhmerItalians : 53.7 %, 2.1 %Cumans : 53.0 %, 2.0 %Hindustanis : 52.9 %, 1.5 %Teutons : 52.7 %, 4.1 %TeutonsBohemians : 52.5 %, 4.8 %BohemiansBurgundians : 52.3 %, 3.5 %Romans : 51.9 %, 1.4 %Spanish : 51.9 %, 5.1 %SpanishJurchens : 51.7 %, 0.6 %Bengalis : 50.9 %, 1.0 %Celts : 50.8 %, 1.8 %Armenians : 50.5 %, 0.9 %Dravidians : 50.4 %, 0.7 %Saxons : 49.9 %, 2.0 %Wei : 49.9 %, 0.7 %Portuguese : 49.8 %, 2.9 %Bulgarians : 49.5 %, 1.4 %Burmese : 49.3 %, 0.8 %Slavs : 49.1 %, 1.2 %Japanese : 49.0 %, 2.1 %Aztecs : 48.8 %, 1.3 %Mapuche : 48.8 %, 0.3 %Britons : 48.5 %, 4.0 %Mongols : 48.5 %, 3.1 %Franks : 48.0 %, 4.9 %FranksGurjaras : 47.8 %, 0.7 %Tupi : 47.5 %, 0.4 %Persians : 47.4 %, 2.9 %Lithuanians : 47.2 %, 1.7 %Goths : 47.1 %, 1.8 %Muisca : 47.0 %, 0.4 %Ethiopians : 47.0 %, 1.4 %Saracens : 47.0 %, 1.0 %Sicilians : 47.0 %, 1.6 %Vikings : 46.6 %, 1.2 %Byzantines : 46.6 %, 2.6 %Varangians : 46.1 %, 1.8 %Vietnamese : 45.9 %, 1.8 %Danes : 45.9 %, 1.9 %Magyars : 45.8 %, 1.5 %Chinese : 45.6 %, 1.3 %Georgians : 45.5 %, 0.4 %Khitans : 44.1 %, 0.3 %Mayans : 43.9 %, 0.9 %Shu : 43.7 %, 0.3 %Koreans : 43.2 %, 0.9 %Wu : 43.1 %, 0.5 %Huns : 43.0 %, 1.5 %Incas : 42.6 %, 0.8 %Berbers : 42.3 %, 0.6 %Tatars : 41.6 %, 0.5 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Stronger here than elsewhere

TurksTurks+6.5
PolesPoles+5.3
CumansCumans+3.9
BurgundiansBurgundians+3.5
BerbersBerbers-6.4
WuWu-6.8
HunsHuns-7.5

Gap between the win rate on this map and on all maps, in points (at least 200 games).

Ranked 1v1 games

Most played openings

Fast Castle → unique unit52.0 %
Fast Castle → 3 TC boom50.3 %
Monks + siege push53.2 %
Light cavalry + monks51.3 %
Offensive monk push50.5 %
Tower rush52.0 %

Bar length: number of games; on the right, the win rate (1200 to 2000 Elo).

Ranked 1v1 games

Unbalanced matchups

TurksvsMayans70.5 %
TurksvsByzantines67.5 %
BohemiansvsTatars64.4 %
BohemiansvsGeorgians64.2 %
TeutonsvsGoths62.5 %
KhmervsTatars62.3 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
TurksSpanishFranksBohemians

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.