Four Lakes

FourLakes.rms
An ordinary land at first sight, with four serene lakes resting in the corners of the map, it rapidly breaks into a race for control of the much-coveted waters, for they hold the greatest abundance of fish.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

4,030food on average
  • SheepHerdables400-90016 %
  • Wild BoarMain hunt680-80018 %
  • DeerSecondary hunt420-56012 %
  • Forage BushBerries75019 %
  • Shore FishShore fish200-80012 %
  • TunaDeep-water fish450-1,35022 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

SheepGoatPigGoose4-894 %
Cow66 %

Main hunt

Wild BoarElkElephantRhinoceros2100 %

Secondary hunt

DeerIbexZebraGazelle3-497 %
Argali43 %
Analysed replays

Relics by game size

1v15
Analysed replays

How long the food lasts

29.0 min6 vils17.4 min10 vils11.6 min15 vils8.7 min20 vils

The 4,030 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~9,300 wood within 20 tiles of the Town Center
Trees in reach93
Trees, Arabia157
1st forest11 tiles
2nd forest22 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Fishing

Shore fish19-22
Deep-water fish58-67
Whales0

On the whole map, from the poorest to the richest game (9 games out of 10).

Analysed replays

Predators

0 on the map

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

75 tiles
Four Lakes75
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold4 piles, 16 mines
Stone2 piles, 6 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

24 %Snowy pines
  • Snowy pines24 %
  • Oaks18 %
  • Pines18 %
  • Dragon trees9 %
  • Bamboo9 %
  • Palm trees9 %
  • Italian pines6 %
  • Autumn oaks6 %

Scenery recognised by the most common tree species, over 34 analysed games. Hover a biome to see what spawns with it.

Analysed replays

III. Games on this map

Game length

11 %<106 %10-2015 %20-3021 %30-4021 %40-5013 %50-6012 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

0.0 %0.0 %3.2 %2.1 %1.0 %3.9 %0.0 %0.0 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

2 %<10002 %1000-12002 %1200-14002 %1400-16002 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Huns : 59.3 %, 2.9 %HunsArmenians : 58.1 %, 1.0 %ArmeniansBulgarians : 56.8 %, 1.5 %BulgariansJapanese : 56.7 %, 6.9 %JapaneseSicilians : 55.7 %, 1.7 %Vikings : 54.6 %, 2.3 %Mapuche : 53.6 %, 0.4 %Persians : 53.5 %, 4.1 %PersiansLithuanians : 53.4 %, 3.1 %Romans : 52.9 %, 1.3 %Varangians : 52.8 %, 8.0 %VarangiansDravidians : 52.6 %, 1.7 %Celts : 51.9 %, 1.5 %Jurchens : 51.9 %, 0.4 %Georgians : 51.7 %, 0.5 %Malay : 51.6 %, 1.9 %Mongols : 51.2 %, 3.8 %MongolsDanes : 50.8 %, 3.9 %DanesItalians : 50.7 %, 2.5 %Berbers : 50.4 %, 1.0 %Byzantines : 50.2 %, 2.4 %Magyars : 49.9 %, 2.3 %Malians : 49.9 %, 1.2 %Wu : 49.8 %, 0.7 %Bengalis : 49.8 %, 0.8 %Franks : 49.6 %, 4.1 %FranksBurmese : 49.3 %, 0.7 %Burgundians : 49.2 %, 2.2 %Saxons : 48.1 %, 2.3 %Saracens : 47.9 %, 1.0 %Goths : 47.5 %, 1.6 %Muisca : 47.1 %, 0.3 %Cumans : 47.1 %, 1.2 %Portuguese : 47.0 %, 1.7 %Spanish : 47.0 %, 2.9 %Wei : 46.4 %, 0.7 %Vietnamese : 46.4 %, 1.9 %Mayans : 46.2 %, 1.1 %Koreans : 45.9 %, 1.2 %Aztecs : 45.4 %, 1.1 %Shu : 45.3 %, 0.3 %Britons : 45.1 %, 2.1 %Bohemians : 45.0 %, 1.4 %Ethiopians : 44.9 %, 1.5 %Tatars : 44.8 %, 0.7 %Chinese : 44.7 %, 1.4 %Incas : 44.0 %, 1.0 %Hindustanis : 43.7 %, 1.1 %Teutons : 43.5 %, 1.8 %Khitans : 42.5 %, 0.5 %Khmer : 42.1 %, 2.2 %Slavs : 41.6 %, 1.0 %Poles : 40.5 %, 1.1 %Gurjaras : 39.6 %, 0.6 %Turks : 39.5 %, 1.4 %Tupi : 34.4 %, 0.4 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Stronger here than elsewhere

HunsHuns+8.8
ArmeniansArmenians+5.1
VarangiansVarangians+5.1
JapaneseJapanese+4.4
PolesPoles-8.3
KhmerKhmer-8.6
TurksTurks-12.2

Gap between the win rate on this map and on all maps, in points (at least 200 games).

Ranked 1v1 games

Unbalanced matchups

FranksvsArmenians31.4 %
JapanesevsTeutons67.6 %
JapanesevsSlavs66.7 %
PersiansvsVietnamese63.6 %
PersiansvsPoles63.1 %
MongolsvsBritons63.1 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
JapaneseFranksPersians

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.