Haboob

Haboob.rms
An incredibly open and spacious desert with little to no opportunity to secure your resources. Forests are sparse, exposed and challenging to defend.
Official in-game description
measured on replays site statistics calculated from game values

I. Starting resources

Food by source

2,850food on average
  • GoatHerdables80028 %
  • RhinocerosMain hunt680-80026 %
  • OstrichSecondary hunt56020 %
  • Forage BushBerries75026 %
Analysed replays

Gold and stone

Gold

MainGold MineGold MineGold MineGold MineGold MineGold MineGold Mine7
SecondaryGold MineGold MineGold MineGold Mine4
SecondaryGold MineGold MineGold MineGold Mine4

Stone

MainStone MineStone MineStone MineStone MineStone Mine5
SecondaryStone MineStone MineStone MineStone Mine4
Analysed replays

Scenery variants (biomes)

Herdables

GoatSheepGooseLlama8100 %

Main hunt

RhinocerosElephantWild BoarJavelina2100 %

Secondary hunt

OstrichZebraDeer4100 %

Predators

LionBrown BearJaguar2-3100 %
Analysed replays

Relics by game size

1v15
Analysed replays

How long the food lasts

21.9 min6 vils13.1 min10 vils8.8 min15 vils6.6 min20 vils

The 2,850 starting food, gathered without upgrades by that many villagers at once.

AoE Buddy calculation

Wood

Tree
~700 wood within 20 tiles of the Town Center
Trees in reach7
Trees, Arabia157
1st forest20 tiles
2nd forest24 tiles
1st forest, Arabia12 tiles

Wood in reach: the trees within 20 tiles of the Town Center, at 100 wood per tree. The gauge weighs this density and the distance to the first forest against Arabia (5 out of 10): a forest twice as far halves the score.

Analysed replays

Predators

4-5 on the map
LionBrown BearJaguar

Wolves and other aggressive animals on the whole map at the start.

Analysed replays

II. The terrain

Distance between players

48 tiles
Haboob48
Arabia75
Arena89
Black Forest79
Nomad81
Socotra45

Median distance between the two Town Centers in 1v1: the shorter it is, the earlier attacks arrive.

Analysed replays

Neutral resources

Gold2-3 piles, 6-10 mines
Stone2-3 piles, 6-10 mines

Piles halfway between players or far from the bases, to fight over; 5 relics on the map.

Analysed replays

Similar maps

Closest maps by amount of food, wood, gold and stone, and by map type. The numbers are each map's gauges out of 10 (Arabia = 5); ▲ and ▼ compare with this one.

Map sheets

Biomes and scenery

Dragon trees · 100 %
  • Trees : Dragon trees, Palm trees
  • Herdables
  • Goat100 %
  • Main hunt
  • Rhinoceros56 %
  • Elephant44 %
  • Secondary hunt
  • Ostrich92 %
  • Zebra92 %
  • Predators
  • Lion100 %
Share of the 25 games of this biome where each animal is on the map.

A single scenery over the 27 analysed games: here is what spawns with it.

Analysed replays

III. Games on this map

Game length

19 %<1013 %10-2019 %20-3019 %30-4015 %40-509 %50-606 %60+

Share of ranked 1v1 games on the map by length, in game minutes (the in-game clock), current patch.

Ranked 1v1 games

Popularity over time

0.6 %2.7 %1.4 %1.5 %0.0 %0.0 %3.7 %3.7 %AprJunAugOct

Share of the map in ranked 1v1 games, month by month.

Ranked 1v1 games

The map by skill level

3 %<10003 %1000-12003 %1200-14003 %1400-16002 %1600+

Share of the map in the games of each Elo range.

Ranked 1v1 games

IV. Civilizations and strategies

Civilization popularity and win rate

50 %share of games →Bulgarians : 59.5 %, 3.3 %BulgariansRomans : 58.1 %, 2.0 %RomansArmenians : 57.0 %, 1.8 %ArmeniansJapanese : 55.8 %, 3.8 %JapaneseMongols : 55.8 %, 7.6 %MongolsGoths : 54.9 %, 3.0 %Mayans : 54.9 %, 2.5 %Khitans : 54.1 %, 0.7 %Saxons : 53.6 %, 1.4 %Danes : 53.3 %, 1.6 %Wu : 52.8 %, 0.6 %Sicilians : 52.5 %, 3.0 %Georgians : 52.4 %, 0.7 %Celts : 52.0 %, 1.9 %Tupi : 51.5 %, 0.5 %Vikings : 51.3 %, 1.5 %Ethiopians : 51.0 %, 2.4 %Koreans : 51.0 %, 1.7 %Lithuanians : 50.9 %, 1.9 %Malians : 50.6 %, 1.4 %Malay : 50.5 %, 1.0 %Slavs : 50.2 %, 1.0 %Persians : 50.1 %, 3.2 %PersiansMagyars : 49.7 %, 3.5 %MagyarsShu : 49.7 %, 0.5 %Aztecs : 49.6 %, 1.3 %Burmese : 49.4 %, 0.9 %Byzantines : 49.0 %, 2.0 %Tatars : 48.9 %, 1.0 %Hindustanis : 48.9 %, 1.2 %Franks : 48.6 %, 5.0 %FranksVietnamese : 48.5 %, 2.5 %Britons : 48.3 %, 2.3 %Chinese : 48.2 %, 1.7 %Burgundians : 47.5 %, 1.6 %Mapuche : 47.1 %, 0.5 %Dravidians : 46.9 %, 0.9 %Gurjaras : 46.3 %, 0.9 %Varangians : 46.3 %, 1.8 %Bengalis : 46.0 %, 0.7 %Huns : 45.9 %, 2.0 %Berbers : 45.7 %, 1.2 %Khmer : 45.4 %, 3.0 %Muisca : 45.1 %, 0.4 %Italians : 44.9 %, 1.2 %Jurchens : 44.8 %, 0.5 %Spanish : 44.7 %, 2.9 %Portuguese : 44.5 %, 1.3 %Saracens : 44.4 %, 1.1 %Incas : 44.1 %, 1.3 %Cumans : 43.8 %, 1.9 %Wei : 42.7 %, 0.5 %Teutons : 42.2 %, 2.2 %Poles : 41.3 %, 1.4 %Bohemians : 40.6 %, 1.1 %Turks : 37.0 %, 1.2 %

Each civilization by its share of games (to the right) and its win rate (upward) on the map.

Ranked 1v1 games

Stronger here than elsewhere

BulgariansBulgarians+6.4
GothsGoths+5.0
MayansMayans+4.8
TupiTupi+4.3
TeutonsTeutons-7.7
BohemiansBohemians-9.1
TurksTurks-14.7

Gap between the win rate on this map and on all maps, in points (at least 200 games).

Ranked 1v1 games

Unbalanced matchups

MagyarsvsRomans32.8 %
MongolsvsIncas66.4 %
MagyarsvsPoles64.7 %
BulgariansvsVietnamese64.5 %
MongolsvsByzantines64.3 %
JapanesevsEthiopians35.8 %

The most unbalanced matchups among the most played civilizations on the map (at least 100 games).

Ranked 1v1 games

Evolution by patch

50 %
MongolsFranksJapaneseMagyars

Win rate on the map of the four most played civilizations, over the last patches.

Ranked 1v1 games

Variants measured on the ranked games analysed by AoE Buddy. Biomes (terrain, winter or desert scenery) will be detailed once they are read from the replays.